Andy, chaotic male listener User of Stand --------- |..@....| |..@..... --------- [Andy the Arrow Pierced] St7 Dx6 Co15 In10 Wi8 Ch12 UseLisMalCha+J Dlvl:1 G0 HP13(13) Pw11(11) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male ironman listener User of Stand. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: poison resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 174 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 65% Potion drop chance was reduced to 68% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: quarterstaff (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19284 Monster spawn increase reached its maximum at turn 182994 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1460624 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: rust golem (freq bonus 12) The monster species that spawned more often: gabbed tripled temerity (freq bonus 90) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 7) The monster species that spawned more often: wood elf enchanter (freq bonus 24) The monster species that spawned more often: canna exulting (freq bonus 60) The monster species that spawned more often: Miriam the Spirit Girl (freq bonus 14) The monster species that spawned more often: apprentice shaman (freq bonus 24) The monster species that spawned more often: sentimentalist roamed (freq bonus 18) The monster species that spawned more often: rolling eye (freq bonus 42) The monster species that spawned more often: piercebeak (freq bonus 18) The monster species that spawned more often: kidnap dockyard (freq bonus 16) The monster species that spawned more often: helved statued extinguishable (freq bonus 18) The monster species that spawned more often: grey naga (freq bonus 12) The monster species that spawned more often: giant emerald dragonfly (freq bonus 168) The monster species that spawned more often: confounding typal (freq bonus 6) The monster species that spawned more often: Kiddy Kong (freq bonus 18) The monster species that spawned more often: passee disrespectfully muskmelon (freq bonus 36) The monster species that spawned more often: fools garden (freq bonus 14) The monster species that spawned more often: gnome rogue (freq bonus 96) The monster species that spawned more often: battle girl (freq bonus 42) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters that imitate (freq bonus 3) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 5) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 16) The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: alligator snapping turtle The monster species that never randomly spawned: nexus fungus The monster species that never randomly spawned: fractal eye The monster species that never randomly spawned: void spore The monster species that never randomly spawned: female samurai The monster species that never randomly spawned: lillstart The monster species that never randomly spawned: moonscape reabsorb The monster species that never randomly spawned: nightly warp fungus The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 15) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 3) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 14) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 14) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 60) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 1) Next attribute increase check would have come at turn 395 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (868) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ITE TI KE NI A TE TI KANNAA) scroll of mana (PNLS DTH) scroll of phase door (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of standard id (IAIA IAKOUBIAI IO ERBETH) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) * scroll of extra healing (WIZZY LABOR CO) * scroll of greater mana restoration (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) Tools tooled horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the User of Stand... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.