Andy, lawful male problematic Nobleman -.--- ..u.| |@.|| |...| |..$- ----- [Andy the Pargar] St15 Dx13 Co11 In12 Wi9 Ch12 NobProMalLaw Dlvl:1 G0 HP12(12) Pw5(5) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful problematic Nobleman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: reflection You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 65% Wand drop chance was reduced to 82% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: petkeeping (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57639 Monster spawn increase reached its maximum at turn 220580 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 727593 The monster class that cannot be genocided was worm The monster class that was spawned more often: snake (freq bonus 2) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: night tiger (freq bonus 5) The monster species that spawned more often: glowing force fungus (freq bonus 3) The monster species that spawned more often: selenite (freq bonus 16) The monster species that spawned more often: iceblock wall (freq bonus 30) The monster species that spawned more often: disgusting warp fungus (freq bonus 4) The monster species that spawned more often: pas op (freq bonus 15) The monster species that spawned more often: fearful trove (freq bonus 24) The monster species that spawned more often: convulsant tsarist (freq bonus 24) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 20) The monster species that spawned more often: egokraken (freq bonus 15) The monster species that spawned more often: metering defeat (freq bonus 8) The monster species that spawned more often: scud myasthenic (freq bonus 16) The monster species that spawned more often: low kop (freq bonus 5) The monster species that spawned more often: freezolisk (freq bonus 24) The monster species that spawned more often: petty numb fly (freq bonus 10) The monster species that spawned more often: mad scientist (freq bonus 4) The monster species that spawned more often: journeyman spore lichen (freq bonus 4) The monster species that spawned more often: white spore (freq bonus 6) The monster species that spawned more often: metal statue gargoyle (freq bonus 6) The monster species that spawned more often: ivory spore (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 5) The monster trait that was more common: monsters which petrify others on touch (freq bonus 6) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: special kobold lord The monster species that never randomly spawned: gloam The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: gastrolavage anglophobe The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: cameroonian goalkeeper The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: Ghaele The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 36) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 3) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 19) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 96) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 2) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 14) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 2) Next attribute increase check would have come at turn 1037 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having reflection (0) You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (289) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (slaying gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (internet helmet) * skullcap (filtered helmet) * flack helmet (twisted visor helmet) * crystal helm (spired helmet) * mining helm (dark helmet) * field helm (masked helmet) * helm of safeguard (mechanical helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (old gloves) * commander gloves (black gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (erotic boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (IGNORE SHELL BLOC RING) scroll of mana (FORMAT C) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of cure (AMAZING AFRO HEAD RUSH ATTACK) * scroll of extra healing (MOVE RISED SLOW) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Rings ring of levitation (rainbow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Nobleman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.