Andy, chaotic male problematic Electric Mage --.-- |.@.+ |d..| |.... ----- [Andy the Charger] St5 Dx14 Co6 In16 Wi6 Ch12 EleProMalCha Dlvl:1 G0 HP17(17) Pw19(19) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male problematic Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: detect monsters You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 18% chance Monsters only dropped their equipment with 93% chance Amulet drop chance was reduced to 50% Potion drop chance was reduced to 89% Monster death drops spawned with only 77% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: flail (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103855 Monster spawn increase reached its maximum at turn 236603 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4917952 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: pile of coins (freq bonus 8) The monster species that spawned more often: shantak (freq bonus 27) The monster species that spawned more often: matador quietism (freq bonus 24) The monster species that spawned more often: Chaos (freq bonus 36) The monster species that spawned more often: meduquasit (freq bonus 40) The monster species that spawned more often: fierce kalidah (freq bonus 32) The monster species that spawned more often: vietnamese woman (freq bonus 20) The monster species that spawned more often: luminescent mold (freq bonus 11) The monster species that spawned more often: kurwa (freq bonus 60) The monster species that spawned more often: armor-piercing monster (freq bonus 20) The monster species that spawned more often: Yasaman's leather boot (freq bonus 22) The monster species that spawned more often: giant cocktypus (freq bonus 20) The monster species that spawned more often: grunthack beholder (freq bonus 28) The monster species that spawned more often: albino force patch (freq bonus 9) The monster species that spawned more often: contracture hayrack (freq bonus 27) The monster species that spawned more often: reschedule traipsed irreproachable redheaded exec uninvited shimmed aplenty (freq bonus 9) The monster species that spawned more often: sam churned (freq bonus 36) The monster species that spawned more often: shotgun execution (freq bonus 44) The monster species that spawned more often: Miss Locking Stable (freq bonus 10) The monster species that spawned more often: death field eel (freq bonus 10) The monster species that spawned more often: purple warp fungus (freq bonus 44) The monster trait that was more common: monsters that have touch attacks (freq bonus 4) The monster species that never randomly spawned: scientific blindfolded reconstruction The monster species that never randomly spawned: carrion wyrm The monster species that never randomly spawned: hobbit lord The monster species that never randomly spawned: flying guy The monster species that never randomly spawned: invisible warp fungus The monster species that never randomly spawned: marysue turret The monster species that never randomly spawned: Natascha The monster species that never randomly spawned: cave worm The monster species that never randomly spawned: black and white growth The monster species that never randomly spawned: silver warp patch The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 79) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 18) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 11) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 9) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 15) Next attribute increase check would have come at turn 831 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You were prevented from having detect monsters (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (495) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (DESREVER TSEPMET) scroll of healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of mana (HP LOWED BY HOT AND HEAL BY WATE) scroll of phase door (FLEECY BOUFFANT COLORS) scroll of standard id (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of cure (MANCHNOBIS CHOLCHOBE MALASET IAT) * scroll of extra healing (SPARKLING EDWARD CULLEN) * scroll of greater mana restoration (YET ANOTHER SCROLL LABEL) Spellbooks spellbook of shocking sphere (stinking) spellbook of lightning (right-handed) Potions potion of speed (shining) Rings ring of sleeping (eyefloating) Wands wand of lightning (diagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.