Andy, chaotic male thunderlord Gang Scholar ----.---.-- -$..[..°..| |.........| |.....@...| ..........| |.........| ----------- [Andy the Bullying Victim] St16 Dx13 Co12 In15 Wi5 Ch13 ScoThuMalCha Dlvl:1 G0 HP16(16) Pw9(9) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male thunderlord Gang Scholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: wallwalking You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 54% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: occult spells (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74489 Monster spawn increase reached its maximum at turn 136158 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1346947 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: gorgimaera (freq bonus 20) The monster species that spawned more often: flup bat (freq bonus 15) The monster species that spawned more often: coolivert (freq bonus 12) The monster species that spawned more often: axed slandering (freq bonus 24) The monster species that spawned more often: trump (freq bonus 6) The monster species that spawned more often: honeysuckle dissimilarity (freq bonus 12) The monster species that spawned more often: feminized evicting (freq bonus 12) The monster species that spawned more often: The Jade Dragon (freq bonus 16) The monster species that spawned more often: falling force patch (freq bonus 5) The monster species that spawned more often: icy draconian (freq bonus 6) The monster species that spawned more often: giant scroll trove (freq bonus 3) The monster species that spawned more often: worsened pneumatic (freq bonus 12) The monster species that spawned more often: citywide snooting estate (freq bonus 12) The monster species that spawned more often: clangored weaver (freq bonus 4) The monster species that spawned more often: jester (freq bonus 6) The monster species that spawned more often: whickering dotard (freq bonus 6) The monster species that spawned more often: stalkish (freq bonus 3) The monster species that spawned more often: Ultimate Kappa (freq bonus 14) The monster species that spawned more often: desert elf (freq bonus 18) The monster species that spawned more often: abominator elevate poohed (freq bonus 6) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster species that never randomly spawned: rage scythe The monster species that never randomly spawned: Apollyon The monster species that never randomly spawned: speedy mountain nymph The monster species that never randomly spawned: outshine irresponsibility The monster species that never randomly spawned: stone mewlip The monster species that never randomly spawned: nazi mad scientist The monster species that never randomly spawned: devious bastard The monster species that never randomly spawned: gild rouble The monster species that never randomly spawned: arborachuck The monster species that never randomly spawned: disfigured one The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 20) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 23) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 6) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 7) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 9) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 9) Next attribute increase check would have come at turn 924 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having phasing (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Storm The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (562) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 R Prepared(0) Discoveries Scrolls scroll of trap creation (ADE EXPIRIUS) scroll of healing (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of mana (FASUN SEEEEP) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of cure (NO SPACE) * scroll of extra healing (ELF GRANDFATHER RESEARCH LAB) * scroll of greater mana restoration (AKARNACHTHAS) Spellbooks spellbook of extra healing (blowing) Potions potion of water (clear) Rings ring of increase accuracy (antimony) Wands wand of healing (symmetric) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gang Scholar... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.