Andy, neutral female hobbit Lunatic ----------- |....[....| |.......... |.......@d| +....._...| ----------- [Andy the Howler] St14 Dx18 Co14 In11 Wi7 Ch9 LunHobFemNeu Dlvl:1 G0 HP20(20) Pw9(9) AC-18 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female hobbit Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: teleport control You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 68% chance Musable item generation frequency had a negative bias of 72% Wand drop chance was reduced to 86% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24428 Monster spawn increase reached its maximum at turn 93585 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3526917 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: Oberon Worker (freq bonus 14) The monster species that spawned more often: very old red dragon (freq bonus 12) The monster species that spawned more often: mithril piercer (freq bonus 10) The monster species that spawned more often: fenh sephirah (freq bonus 28) The monster species that spawned more often: magic-colored mushroom (freq bonus 21) The monster species that spawned more often: cold vortex (freq bonus 28) The monster species that spawned more often: tear fungus (freq bonus 60) The monster species that spawned more often: red frog (freq bonus 30) The monster species that spawned more often: stalking master lichen (freq bonus 32) The monster species that spawned more often: multi-hued dragon (freq bonus 28) The monster species that spawned more often: tempera launderer (freq bonus 12) The monster species that spawned more often: thighs (freq bonus 32) The monster species that spawned more often: flightless shantak (freq bonus 20) The monster species that spawned more often: half-dragon mummy (freq bonus 12) The monster species that spawned more often: eldritch stalk (freq bonus 108) The monster species that spawned more often: RNG Kop (freq bonus 7) The monster species that spawned more often: overview horseplayer (freq bonus 14) The monster species that spawned more often: these crayfish (freq bonus 24) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 36) The monster species that spawned more often: edged turret (freq bonus 24) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: doozer chlorpromazine The monster species that never randomly spawned: rust digger The monster species that never randomly spawned: sweated legitimatize The monster species that never randomly spawned: soulless cutter The monster species that never randomly spawned: medium execute deathtrap congressmen spouter The monster species that never randomly spawned: ratbot The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: ejectum fessed The monster species that never randomly spawned: grunthack beholder The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 87) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 126) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 19) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 11) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: nadja trap (freq bonus 1) Next attribute increase check would have come at turn 249 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having see invisible (0) You were prevented from having teleport control (0) Your chance to block was 34% You had infravision You had 1500 points of nutrition remaining You were stealthy You regenerated You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (67) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) blink 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) lucky gamble 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (silk helmet) gauntlets of steel (steel gloves) kicking boots (profiled boots) Scrolls scroll of healing (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of mana (ITS ALL MINE) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (ELF VERY ACCURASY) scroll of cure (JARVIK 7) * scroll of extra healing (XIXAXA XOXAXA XUXAXA) * scroll of greater mana restoration (THAPSATE STHRAITO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Lunatic... You and the wolf escaped from the dungeon with 19 points, Since you escaped early, the score list will not be checked.