Andy, neutral female chiropteric Death Eater -------- |.@....+ .F..rr.| ----.--- [Andy the Filthy Worm] St6 Dx7 Co7 In13 Wi3 Ch7 DeaChiFemNeu Dlvl:1 G0 HP19(19) Pw17(17) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female chiropteric Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: fear factor You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 194 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 68% chance Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 66% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: spirituality (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20830 Monster spawn increase reached its maximum at turn 114170 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4499180 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: fancy fungus (freq bonus 20) The monster species that spawned more often: lurker right here (freq bonus 6) The monster species that spawned more often: unknown woman (freq bonus 10) The monster species that spawned more often: giant polar bear (freq bonus 12) The monster species that spawned more often: showcased hereinto (freq bonus 6) The monster species that spawned more often: card stalk (freq bonus 12) The monster species that spawned more often: ungraceful stingy (freq bonus 15) The monster species that spawned more often: nosferatu (freq bonus 12) The monster species that spawned more often: buttfucking alphawoman (freq bonus 12) The monster species that spawned more often: salamander (freq bonus 12) The monster species that spawned more often: blank force patch (freq bonus 8) The monster species that spawned more often: waterspout (freq bonus 10) The monster species that spawned more often: radiant colony (freq bonus 4) The monster species that spawned more often: poorly disagree soothsaying (freq bonus 24) The monster species that spawned more often: sparkling warp patch (freq bonus 6) The monster species that spawned more often: hitpoint trove (freq bonus 60) The monster species that spawned more often: Elbereth's chosen one (freq bonus 32) The monster species that spawned more often: automated blast furnace (freq bonus 9) The monster species that spawned more often: fractal eye (freq bonus 8) The monster species that spawned more often: dagashi (freq bonus 5) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster species that never randomly spawned: magical disenchanter The monster species that never randomly spawned: siena sentai The monster species that never randomly spawned: karate bride The monster species that never randomly spawned: undead priest The monster species that never randomly spawned: controverted prohibitively factorial scholium The monster species that never randomly spawned: adult golden dragon The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: writhing mass of extreme chaos The monster species that never randomly spawned: exeggcute The monster species that never randomly spawned: mensurative forfeitable The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 18) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 2) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 11) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 10) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 5) Next attribute increase check would have come at turn 150 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having keen memory (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You could fly You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (104) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 70% 300% c - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (ivory) Weapons quarterstaff (staff) Armor cloak of reflection (tone cloak) Scrolls scroll of healing (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) scroll of mana (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of phase door (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of standard id (THX 1138) scroll of cure (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) * scroll of extra healing (MULY SA CITA NUL) * scroll of greater mana restoration (WORLD ENDING LEATHER PUMPS OF RAGNAROK) Spellbooks spellbook of finger of death (tartan) spellbook of charm monster (crimson) spellbook of acid stream (violet) Wands wand of death (aqua) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Death Eater... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.