Andy, neutral female peacemaker Graduate --------------------------- |...........¯....d........| |....d........$...@.......| |.........................| --+---------------.-------- [Andy the Junior Assistant] St10 Dx6 Co9 In9 Wi9 Ch3 GraPeaFemNeu Dlvl:1 G1 HP19(19) Pw23(23) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female peacemaker Graduate. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 81% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: high heels (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51497 Monster spawn increase reached its maximum at turn 217349 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1187212 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: corresponding monogamously (freq bonus 24) The monster species that spawned more often: blob of preserved organs (freq bonus 7) The monster species that spawned more often: delusional abjure (freq bonus 12) The monster species that spawned more often: stomaching supersonic (freq bonus 36) The monster species that spawned more often: fire muzzle (freq bonus 14) The monster species that spawned more often: scorched archer (freq bonus 10) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 7) The monster species that spawned more often: fetish (freq bonus 24) The monster species that spawned more often: twenty-headed hydra (freq bonus 7) The monster species that spawned more often: scrounging nobel (freq bonus 28) The monster species that spawned more often: warp trove (freq bonus 5) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 14) The monster species that spawned more often: furthered krill emceeing (freq bonus 6) The monster species that spawned more often: Ose (freq bonus 12) The monster species that spawned more often: overinsistent interference (freq bonus 36) The monster species that spawned more often: Tomoka Kayahara (freq bonus 24) The monster species that spawned more often: greener springy (freq bonus 72) The monster species that spawned more often: heavy ghost (freq bonus 30) The monster species that spawned more often: Ymir the Original Giant (freq bonus 12) The monster species that spawned more often: luxury yacht (freq bonus 15) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster species that never randomly spawned: petty ice nymph The monster species that never randomly spawned: rouge jellyfish The monster species that never randomly spawned: porter block fungus The monster species that never randomly spawned: seven-feet we-sell The monster species that never randomly spawned: black and white stalk The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: stalkish The monster species that never randomly spawned: death lich The monster species that never randomly spawned: JUGEN The monster species that never randomly spawned: metal fire ant The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 21) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 16) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 14) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 12) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 95) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 5) Next attribute increase check would have come at turn 2330 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You were acid resistant You were prevented from having shock resistance (0) You were warned You were aware of the presence of topmodels You had 1500 points of nutrition remaining You aggravated monsters You had teleport control You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (musical helmet) * skullcap (anachrononononaut helmet) * flack helmet (great helmet) * crystal helm (dark helmet) * mining helm (internet helmet) * field helm (resounding helmet) * helm of safeguard (silk helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (brand-new gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (camouflage patterned boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (MORPH BALL) scroll of mana (YOU STEPPED INTO A HEAP OF SHIT) scroll of phase door (DOENERTELLER VERSACE) scroll of standard id (IRC CHANNEL SLASHEMEXTENDED) scroll of cure (TRAETOR HORIGO) * scroll of extra healing (BERRYTOWNS NEXT TOP MODEL) * scroll of greater mana restoration (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) Spellbooks spellbook of charm monster (god-given) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Graduate... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.