Andy, neutral female destabilizer Gang Scholar -.----------- |......$..... --...........| .............| |....@......- |...........| ------------- [Andy the Bullying Victim] St9 Dx13 Co12 In10 Wi9 Ch11 ScoDesFemNeu Dlvl:1 G0 HP16(16) Pw11(11) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female destabilizer Gang Scholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 51 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 80% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: sling (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29220 Monster spawn increase reached its maximum at turn 81020 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1157824 The monster class that cannot be genocided was kobold The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: knelling implying (freq bonus 9) The monster species that spawned more often: mana fungus (freq bonus 9) The monster species that spawned more often: flying bug (freq bonus 8) The monster species that spawned more often: suicide dragon (freq bonus 6) The monster species that spawned more often: peacemaker (freq bonus 9) The monster species that spawned more often: breezier buffeted (freq bonus 9) The monster species that spawned more often: drydrip patch (freq bonus 2) The monster species that spawned more often: phase force fungus (freq bonus 6) The monster species that spawned more often: dangerous uvuudaum (freq bonus 8) The monster species that spawned more often: hot lava blob (freq bonus 2) The monster species that spawned more often: extremely annoying fish (freq bonus 9) The monster species that spawned more often: river goblin (freq bonus 12) The monster species that spawned more often: cabbalist (freq bonus 12) The monster species that spawned more often: Ujiblex (freq bonus 21) The monster species that spawned more often: unstop webby (freq bonus 4) The monster species that spawned more often: swarming sneak thief (freq bonus 12) The monster species that spawned more often: animated limb (freq bonus 12) The monster species that spawned more often: lousing blatted (freq bonus 2) The monster species that spawned more often: antiphonal liverpool outgunning miscued orbital (freq bonus 6) The monster species that spawned more often: padawan (freq bonus 6) The monster trait that was more common: monsters that are amorphous (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster species that never randomly spawned: paraded fueling The monster species that never randomly spawned: turkish girl The monster species that never randomly spawned: infernal troglodyte The monster species that never randomly spawned: toxic warp fungus The monster species that never randomly spawned: gean canach The monster species that never randomly spawned: joy porn star The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: miss ass The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 12) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 20) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 50) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 39) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having telepathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Ms. Unfortunate Forest The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - clairvoyance 3 divine 16% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of summon undead (SACRED TRANSPOSITIONS) scroll of healing (SUDO ROOT) scroll of mana (SCENTFUL PERFUME) scroll of phase door (FOX NAWAGU) scroll of standard id (GET SLEX TODAY) scroll of cure (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) * scroll of extra healing (MAER GEM HON YN GWESTEIWR ALMAENEG) * scroll of greater mana restoration (TEENAGE MUTANT UGLY THINGS) Spellbooks spellbook of clairvoyance (multiple) Potions potion of gain level (yellow) Rings ring of gain constitution (soft) Wands wand of create monster (orichalcum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gang Scholar... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.