Andy, lawful male maian Mystic ####,# -- - ,,,F,#....| ,-@#-- .| #.....$..| #........+ |........| ---------- [Andy the Insert rank title here] St10 Dx7 Co7 In6 Wi8 Ch9 MysMaiMalLaw Dlvl:1 G0 HP11(12) Pw9(9) AC7 Xp1/0 T10 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male maian Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. You stagger under your heavy load. Movement is very hard. Your load is too heavy to climb the stairs. You displaced BADEB. The silky anteater misses. (2x) Your load is too heavy to climb the stairs. BADEB touches the silky anteater. The silky anteater is killed! What do you want to drop? [a-u or ?*] You drop an uncursed +1 heavy granite ball {2000}. Your movements are now unencumbered. You can't go up here. There is a staircase up here. You see here an uncursed +1 heavy granite ball {2000}. BADEB eats a silky anteater corpse {100}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 119 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 194 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 83% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: body spells (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69025 Monster spawn increase reached its maximum at turn 292915 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 438020 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: Zouthern animal (freq bonus 5) The monster species that spawned more often: falling warp patch (freq bonus 32) The monster species that spawned more often: rattata (freq bonus 7) The monster species that spawned more often: wise spirit (freq bonus 28) The monster species that spawned more often: sulfur mushroom (freq bonus 14) The monster species that spawned more often: grim master (freq bonus 20) The monster species that spawned more often: conscious warp fungus (freq bonus 6) The monster species that spawned more often: falling colony (freq bonus 12) The monster species that spawned more often: petty venomous nymph (freq bonus 28) The monster species that spawned more often: maligning impregnably confirmatory hushing frosh dewlap (freq bonus 48) The monster species that spawned more often: cancer research lady (freq bonus 21) The monster species that spawned more often: dark gray spore (freq bonus 18) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 14) The monster species that spawned more often: Beruthiel, Queen of Cats (freq bonus 36) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 96) The monster species that spawned more often: eldritch warp fungus (freq bonus 24) The monster species that spawned more often: white snake (freq bonus 18) The monster species that spawned more often: satan bug (freq bonus 14) The monster species that spawned more often: lavender stalk (freq bonus 18) The monster species that spawned more often: arch-titan (freq bonus 21) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 9) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: charcoal mushroom The monster species that never randomly spawned: bright green jelly The monster species that never randomly spawned: acidic growth The monster species that never randomly spawned: decayed force patch The monster species that never randomly spawned: gnome bitch The monster species that never randomly spawned: ruby growth The monster species that never randomly spawned: year issuably The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: gazer rutterkin The monster species that never randomly spawned: protest areolae The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 182) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 20) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 15) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 3) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 2) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 78) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 25) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having acid resistance (0) You were prevented from having burnopathy (0) You hungered rapidly You had 1481 points of nutrition remaining You could teleport You could swim You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Great Light, Orakio and Chara Your deity was the Great Light The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 16% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (trapezoid) Scrolls scroll of punishment (ESQUECER OS RENUNCIANTES) scroll of healing (PROR PERPERCA) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of standard id (SMALLER3 SMALLER3 SMALLER3) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) * scroll of extra healing (SEXY BUTT CHEEKS) * scroll of greater mana restoration (FIST HEAVY BIG DAMAGE SPEE WORK) Spellbooks spellbook of volt rock (chilly) Potions potion of extreme power (cacao) Rings ring of polymorph (tortoise shell) Wands wand of undead turning (dodecagonal) wand of teleportation (wormwood) Gems apophyllite stone (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Mystic... Youescaped from the dungeon with 550 points,