Andy, neutral male gridbug Pokemon ----- ..@.| |r..| +...| |...| |$.Z| -.--- [Andy the CROC] St18 Dx10 Co12 In10 Wi8 Ch8 PokGrdMalNeu Dlvl:1 G0 HP23(23) Pw9(9) AC10 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male gridbug Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. There is a staircase up here. You see here an ephemeral spellbook {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: magical breathing You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 58 Gem identification only worked 100 times out of 151 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: attack spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10401 Monster spawn increase reached its maximum at turn 197721 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1436075 The monster class that cannot be genocided was wraith Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: turret (freq bonus 8) The monster species that spawned more often: loud growth (freq bonus 64) The monster species that spawned more often: mummified servant (freq bonus 33) The monster species that spawned more often: clock patch (freq bonus 39) The monster species that spawned more often: bacterioid turret (freq bonus 10) The monster species that spawned more often: giant armor trove (freq bonus 36) The monster species that spawned more often: piecker (freq bonus 36) The monster species that spawned more often: wereairelemental (freq bonus 40) The monster species that spawned more often: trousershitter man (freq bonus 48) The monster species that spawned more often: adom horror (freq bonus 20) The monster species that spawned more often: hungry spore (freq bonus 48) The monster species that spawned more often: ital optometrical eliminant (freq bonus 90) The monster species that spawned more often: chemical nymph (freq bonus 11) The monster species that spawned more often: drunkard (freq bonus 40) The monster species that spawned more often: amphitheatre (freq bonus 80) The monster species that spawned more often: warty mold (freq bonus 18) The monster species that spawned more often: robing enviously (freq bonus 180) The monster species that spawned more often: unknown woman (freq bonus 33) The monster species that spawned more often: steam drill (freq bonus 60) The monster species that spawned more often: night giant (freq bonus 10) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 27) The monster trait that was more common: monsters that walk through walls (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 8) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 20) The monster species that never randomly spawned: winged kraken lichatrice The monster species that never randomly spawned: euphony drat The monster species that never randomly spawned: energy force patch The monster species that never randomly spawned: justify clucking The monster species that never randomly spawned: attest touchdown The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: dehnah sephirah The monster species that never randomly spawned: maffia bedumb brisking The monster species that never randomly spawned: radioactive draconian The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 6) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 12) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 16) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 84) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 5) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 9) Next attribute increase check would have come at turn 212 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were shock resistant You were poison resistant You were prevented from having magical breathing (0) You were prevented from hallu partying (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (212) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MORE IS MORE) scroll of mana (ITS ALL MINE) scroll of phase door (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of standard id (PFAZER) scroll of cure (YOU WILL DIE A SLOW SLOW DEATH) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) Wands wand of enlightenment (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Pokemon... You and HUSI escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.