Andy, neutral female imperial Gunner -------- -....@@- ----..| ..| .+ $- [Andy the Pistol User] St8 Dx7 Co16 In12 Wi5 Ch5 GunImpFemNeu Dlvl:1 G0 HP15(15) Pw6(6) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female imperial Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: warning You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 136 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 64% Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 28) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 32723 Monster spawn increase reached its maximum at turn 107576 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5851476 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: wraith (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: giant boar (freq bonus 14) The monster species that spawned more often: solid growth (freq bonus 10) The monster species that spawned more often: misreporting harvesting (freq bonus 15) The monster species that spawned more often: unconquerable deviator (freq bonus 7) The monster species that spawned more often: poison ivy (freq bonus 56) The monster species that spawned more often: knockout reinstallment (freq bonus 40) The monster species that spawned more often: spore warp fungus (freq bonus 14) The monster species that spawned more often: biclops (freq bonus 21) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 20) The monster species that spawned more often: yochlol (freq bonus 78) The monster species that spawned more often: Air Archon (freq bonus 12) The monster species that spawned more often: stereoscopically oviparity (freq bonus 20) The monster species that spawned more often: hungry mushroom (freq bonus 12) The monster species that spawned more often: rabid coyote (freq bonus 12) The monster species that spawned more often: borked gaunt (freq bonus 36) The monster species that spawned more often: superruby (freq bonus 56) The monster species that spawned more often: troll mummy (freq bonus 12) The monster species that spawned more often: polonium imp (freq bonus 36) The monster species that spawned more often: ebony golem (freq bonus 30) The monster species that spawned more often: young unicorn (freq bonus 5) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 8) The monster species that never randomly spawned: lesser omochi beast The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: lethe ettin The monster species that never randomly spawned: Rita The monster species that never randomly spawned: unavoidably quake The monster species that never randomly spawned: fellating sheer The monster species that never randomly spawned: soft woman The monster species that never randomly spawned: whirlier exhalent The monster species that never randomly spawned: neau rubber The monster species that never randomly spawned: sea dolphin The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 18) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 12) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 14) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 12) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 9) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were prevented from having petrification resistance (0) You were prevented from having warning (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Grome The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (227) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YOU AINT GETTING OUT OF HERE ALIVE) scroll of mana (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of phase door (WALKING LUNACY) scroll of standard id (MOMOMO MELASOUT PEU PHRE) scroll of cure (HOW CONVENIENT) * scroll of extra healing (I AM THE BEST) * scroll of greater mana restoration (FUCK THE NOTELEPORT RULES) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Andy the Gunner... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.