Andy, lawful female specialist Tourist ------ |..(..---- |{.`....`| .....`.`.. |`..`....| +...`..@f| ---------- [Andy the Rambler] St10 Dx9 Co18 In6 Wi11 Ch13 TouSpeFemLaw Dlvl:1 G1146 HP17(17) Pw13(13) AC10 Xp1/0 T1 Latest messages Aloha Andy, welcome to SlashEMExtended! You are a lawful female specialist Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 82% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 49% Wand drop chance was reduced to 56% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 72% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: high heels (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66413 Monster spawn increase reached its maximum at turn 197241 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5437164 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: archfiend (freq bonus 9) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: rubying swansdown (freq bonus 56) The monster species that spawned more often: reappoint lively profiling (freq bonus 40) The monster species that spawned more often: Raini (freq bonus 33) The monster species that spawned more often: putrefier (freq bonus 30) The monster species that spawned more often: litter vortex (freq bonus 44) The monster species that spawned more often: educational siltier (freq bonus 44) The monster species that spawned more often: incloser playwear (freq bonus 36) The monster species that spawned more often: declarer denouement (freq bonus 24) The monster species that spawned more often: black hole (freq bonus 20) The monster species that spawned more often: geochuck (freq bonus 11) The monster species that spawned more often: extraneously contractually (freq bonus 144) The monster species that spawned more often: maneuvered devolving (freq bonus 44) The monster species that spawned more often: sniper bundle head (freq bonus 22) The monster species that spawned more often: sepia fungus (freq bonus 32) The monster species that spawned more often: sand maggot (freq bonus 22) The monster species that spawned more often: legion devil soldier (freq bonus 24) The monster species that spawned more often: enshroud enraptured (freq bonus 52) The monster species that spawned more often: werecow (freq bonus 39) The monster species that spawned more often: giant ant (freq bonus 24) The monster species that spawned more often: gang guy (freq bonus 66) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 24) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster species that never randomly spawned: crewman harassment The monster species that never randomly spawned: titanium golem The monster species that never randomly spawned: sandman The monster species that never randomly spawned: coalyard microform The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: amorphous stalk The monster species that never randomly spawned: Antimatter Kriminologist The monster species that never randomly spawned: dwarf high priest The monster species that never randomly spawned: Karin's flat sandal The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 25) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 25) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 14) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 21) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 5) Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having petrification resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (62) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (ONLY EFFECTIVE STUNT IS HITTING) scroll of healing (SEVER OPEROFOR) scroll of mana (TRY HARD) scroll of phase door (STRIPE SORROW) scroll of standard id (WHY IS THERE NO FUCKING PROMPT) scroll of cure (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of extra healing (NOGROKO) * scroll of greater mana restoration (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) Potions potion of extra healing (cacao) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Andy the Tourist... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.