Andy, lawful male deep elven Korsair ----- |.@.. |.d.| |.... ----- [Andy the Lubber] St14 Dx14 Co19 In10 Wi9 Ch8 KorDeeMalLaw Dlvl:1 G196 HP11(11) Pw8(8) AC7 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a lawful male deep elven Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but ye might want to use the number pad instead. If that be the kase, hit shift-o to open the options and scroll down a few pages until ye get to the kompound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any khanges ye made - advance pages with spacebar instead! --Amy Alternatively, ye kan also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (this will probably require ye to start a new game, but from that point on ye'll always have the number pad enabled and won't have to set it up again every single time). If ye still kan't get it to work, join the #em.slashem.me IRK khannel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon be waxing tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 38 Amulet identification only worked 15 times out of 27 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 71% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 125401 Monster spawn increase reached its maximum at turn 325471 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 727776 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: angry watch leader (freq bonus 8) The monster species that spawned more often: breaching undetected (freq bonus 10) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 16) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 32) The monster species that spawned more often: software engineer (freq bonus 12) The monster species that spawned more often: brown laser (freq bonus 8) The monster species that spawned more often: wimple hibernator (freq bonus 10) The monster species that spawned more often: petty boobed permamimic (freq bonus 10) The monster species that spawned more often: two-winged shape (freq bonus 5) The monster species that spawned more often: freestyler (freq bonus 96) The monster species that spawned more often: master ghost (freq bonus 16) The monster species that spawned more often: cancer research lady (freq bonus 15) The monster species that spawned more often: undead mushroom (freq bonus 8) The monster species that spawned more often: villithid (freq bonus 16) The monster species that spawned more often: skeleton (freq bonus 21) The monster species that spawned more often: uncurl wasteful (freq bonus 10) The monster species that spawned more often: contrarily pact (freq bonus 10) The monster species that spawned more often: volcanic blob (freq bonus 20) The monster species that spawned more often: rainbow unicorn (freq bonus 14) The monster species that spawned more often: former prisoner (freq bonus 30) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 10) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 5) The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: unreal force fungus The monster species that never randomly spawned: jelly The monster species that never randomly spawned: ghetto mold The monster species that never randomly spawned: minimizer reweighed The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: agate warp patch The monster species that never randomly spawned: flite postconvalescent The monster species that never randomly spawned: Victoria The monster species that never randomly spawned: Eveline's sneaker The monster class that more likely to generate with musable stuff: snake The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 29) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 121) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 20) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 19) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 56) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 3) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 30) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were shock resistant You were prevented from having disintegration resistance (0) You were prevented from having jumping (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (314) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (deltoid) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (DIT DEDIDET DAET) scroll of mana (TIRACLE RAMICAL RELRAMI LUE) scroll of phase door (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of standard id (EDEVESH HANAGASH) scroll of cure (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) * scroll of extra healing (SHIVAN VEIDIMADUR NANAST STIGIO) * scroll of greater mana restoration (CLONE MONSTER) Potions potion of rum (freezing) Rings ring of teleport control (illegible) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.