Andy, lawful female herbalist Acid Mage ---------- |...@.r... |....d...| .........| -.-----|-- [Andy the Oozer] St7 Dx14 Co11 In16 Wi10 Ch5 AciHrbFemLaw Dlvl:1 G0 HP16(16) Pw17(17) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female herbalist Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 419 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: healing spells (turn 45) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 54120 Monster spawn increase reached its maximum at turn 164970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1872720 The monster class that cannot be genocided was lizard The monster class that was spawned more often: vampire (freq bonus 4) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: tomb viper (freq bonus 6) The monster species that spawned more often: shard warp patch (freq bonus 5) The monster species that spawned more often: time jelly (freq bonus 5) The monster species that spawned more often: furious growth (freq bonus 36) The monster species that spawned more often: Maria Wong, the Vampire (freq bonus 15) The monster species that spawned more often: Uruk-hai (freq bonus 15) The monster species that spawned more often: grunthack beholder (freq bonus 24) The monster species that spawned more often: Katia (freq bonus 16) The monster species that spawned more often: blue-green warp fungus (freq bonus 28) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 10) The monster species that spawned more often: crater growth (freq bonus 15) The monster species that spawned more often: immaculately tie (freq bonus 21) The monster species that spawned more often: traffic light dragon (freq bonus 8) The monster species that spawned more often: predating undulating (freq bonus 6) The monster species that spawned more often: bright green slime (freq bonus 20) The monster species that spawned more often: aureolin warp fungus (freq bonus 16) The monster species that spawned more often: graver comprehend (freq bonus 10) The monster species that spawned more often: gull (freq bonus 28) The monster species that spawned more often: pale asian lady (freq bonus 36) The monster species that spawned more often: chipmunk (freq bonus 33) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster species that never randomly spawned: bore worm The monster species that never randomly spawned: obscurely mistbow The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: trousseau raged reformulate The monster species that never randomly spawned: subliming affably sprint The monster species that never randomly spawned: librarian The monster species that never randomly spawned: sloppy spore The monster species that never randomly spawned: bramble hulk The monster species that never randomly spawned: shortener The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 11) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 22) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 36) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 16) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 26) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 39) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 13) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 42) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 10) Next attribute increase check would have come at turn 1084 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having poison resistance (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (444) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% c - healing 1 healing 0% 100% d - stone to flesh 3 healing 82% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of amnesia (ROBBER BUS) scroll of healing (DIFFER SEX CANT USE STUNTS) scroll of mana (EN PHYSIC POINTS IS USEMORE) scroll of phase door (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of standard id (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of cure (NUMB IF HITTED SERIOUS IF HURT) * scroll of extra healing (OUTER LIMITS) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) Spellbooks spellbook of acid sphere (faded) spellbook of acid stream (glittering) spellbook of healing (canvas) spellbook of stone to flesh (tan) Potions potion of booze (orange) potion of healing (sky blue) potion of extra healing (black) Rings ring of gain strength (rubber) Wands wand of acid (jeweled) wand of sleep (smelly) wand of healing (omnipotent) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.