Andy, neutral male incantifier Convict ------ |....r |...@| |..... -.-.-- [Andy the Detainee] St11 Dx10 Co12 In13 Wi9 Ch7 ConIncMalNeu Dlvl:1 G0 HP14(14) Pw3(3) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male incantifier Convict. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: double attacks You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 284 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 55% Ring drop chance was reduced to 80% Wand drop chance was reduced to 99% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 115) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 62651 Monster spawn increase reached its maximum at turn 198941 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 591430 The monster class that cannot be genocided was nymph The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: The Babbage Analytical Engine (freq bonus 18) The monster species that spawned more often: Touda, the Shikigami (freq bonus 16) The monster species that spawned more often: giant wand trove (freq bonus 42) The monster species that spawned more often: haughty bitch (freq bonus 24) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 9) The monster species that spawned more often: stealer permamimic (freq bonus 12) The monster species that spawned more often: thrush (freq bonus 21) The monster species that spawned more often: misbegotten waisting (freq bonus 3) The monster species that spawned more often: islander (freq bonus 9) The monster species that spawned more often: desert ghost (freq bonus 20) The monster species that spawned more often: admissibility illumed (freq bonus 12) The monster species that spawned more often: drone force fungus (freq bonus 14) The monster species that spawned more often: divinity hew (freq bonus 20) The monster species that spawned more often: dissimilarity payola (freq bonus 30) The monster species that spawned more often: bespangling hilled (freq bonus 3) The monster species that spawned more often: goldshine kamerel (freq bonus 12) The monster species that spawned more often: stronghold technique soldier preglacial (freq bonus 8) The monster species that spawned more often: grey mushroom patch (freq bonus 21) The monster species that spawned more often: savings cash (freq bonus 12) The monster species that spawned more often: diver (freq bonus 3) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 3) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster species that never randomly spawned: jes'sika The monster species that never randomly spawned: wood elf The monster species that never randomly spawned: vampiric mold The monster species that never randomly spawned: carport rutabaga The monster species that never randomly spawned: undead flame mage The monster species that never randomly spawned: shadow recluse The monster species that never randomly spawned: aquator The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: skullduggery dipt The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 12) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 10) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 3) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 49) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 75) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 55) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 1194 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were immune to sickness You were magic-protected You were punished You were prevented from having disintegration resistance (0) You were prevented from having double attacks (0) You leeched mana You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (339) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CONJUROR AXIOMATICALLY SILO) scroll of mana (PHCHYAR PA CHA MILCHITHER) scroll of phase door (KLOCK DOCK KAPOW) scroll of standard id (ONE RESULT IS MORE POWER) scroll of cure (PRIRUTSENIE) * scroll of extra healing (THROW ANNOYING SEED TO MAKE WIRED) * scroll of greater mana restoration (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Convict... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.