Andy, neutral female redguardian Goldminer |# .r# ## |@d..# ------ [Andy the Mining Slave] St12 Dx4 Co16 In14 Wi6 Ch6 GolRedFemNeu Dlvl:1 G139 HP24(24) Pw6(6) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female redguardian Goldminer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: magical breathing Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 485 Scroll drop chance was reduced to 68% Wand drop chance was reduced to 91% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: broadsword (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 105462 Monster spawn increase reached its maximum at turn 379604 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 671850 The monster class that cannot be genocided was blob The monster class that was spawned more often: Zouthern animal (freq bonus 3) The monster species that spawned more often: slimy mushroom (freq bonus 12) The monster species that spawned more often: Kastortransport (freq bonus 30) The monster species that spawned more often: lion (freq bonus 16) The monster species that spawned more often: magedoom eye (freq bonus 16) The monster species that spawned more often: scouter bootie bereaver (freq bonus 30) The monster species that spawned more often: mummified horror (freq bonus 24) The monster species that spawned more often: canna rennet (freq bonus 14) The monster species that spawned more often: Giulia (freq bonus 16) The monster species that spawned more often: hogan crushed (freq bonus 8) The monster species that spawned more often: hydra (freq bonus 20) The monster species that spawned more often: blue dragon (freq bonus 4) The monster species that spawned more often: Warder Kriminologist (freq bonus 72) The monster species that spawned more often: Chupoclops (freq bonus 20) The monster species that spawned more often: undead dragon (freq bonus 10) The monster species that spawned more often: time growth (freq bonus 36) The monster species that spawned more often: wall beast (freq bonus 10) The monster species that spawned more often: ebony growth (freq bonus 12) The monster species that spawned more often: asian hentai (freq bonus 30) The monster species that spawned more often: Dango San-kyodai (freq bonus 18) The monster species that spawned more often: calomp (freq bonus 12) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster species that never randomly spawned: kidnapee jota The monster species that never randomly spawned: punisher The monster species that never randomly spawned: injured potato The monster species that never randomly spawned: Baalgregor The monster species that never randomly spawned: sparkling mold The monster species that never randomly spawned: kidnap dockyard The monster species that never randomly spawned: big amulet trove The monster species that never randomly spawned: misapprehend aviatrix The monster species that never randomly spawned: cerulean force fungus The monster species that never randomly spawned: sabre-toothed cat The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 20) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 38) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 22) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 2) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 10) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 14) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Next attribute increase check would have come at turn 1066 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having psi resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (91) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (B T M M M M M) scroll of mana (DAMN IT) scroll of phase door (SMUTT RIOT ZINEFAG) scroll of standard id (KESALAN PATHARAN) scroll of cure (MIXING FUCK) * scroll of extra healing (LOOK EN WITH EYES TO LOW ATTACK) * scroll of greater mana restoration (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goldminer... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.