Andy, chaotic male aureal Ladiesman ------- .. .....| |.....| .@....| |@....| ------- [Andy the Wiseguy] St7 Dx9 Co8 In21 Wi3 Ch12 LadAurMalCha Dlvl:1 G300 HP12(12) Pw8(8) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female aureal Ladiesman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You don't feel like being female! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: peacevision Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 86% Ring drop chance was reduced to 98% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: knife (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55893 Monster spawn increase reached its maximum at turn 115598 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 583751 The monster class that cannot be genocided was rodent The monster class that was spawned more often: unicorn or horse (freq bonus 12) The monster species that spawned more often: mini chickatrice (freq bonus 34) The monster species that spawned more often: radiant force fungus (freq bonus 42) The monster species that spawned more often: mobgoblin (freq bonus 52) The monster species that spawned more often: toxic wasp (freq bonus 30) The monster species that spawned more often: mana warp patch (freq bonus 14) The monster species that spawned more often: traffic light dragon (freq bonus 56) The monster species that spawned more often: Dragon Lord (freq bonus 42) The monster species that spawned more often: invisible warp fungus (freq bonus 45) The monster species that spawned more often: volt colony (freq bonus 30) The monster species that spawned more often: Lily (freq bonus 39) The monster species that spawned more often: psychic colony (freq bonus 96) The monster species that spawned more often: kaptain (freq bonus 52) The monster species that spawned more often: cursed warp patch (freq bonus 52) The monster species that spawned more often: ancient pharao (freq bonus 28) The monster species that spawned more often: repeller gosling (freq bonus 26) The monster species that spawned more often: pikabud (freq bonus 56) The monster species that spawned more often: undead balrog (freq bonus 30) The monster species that spawned more often: uncorking contradictive (freq bonus 30) The monster species that spawned more often: manes (freq bonus 78) The monster species that spawned more often: trailer (freq bonus 39) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 5) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: Sally The monster species that never randomly spawned: luxury yacht The monster species that never randomly spawned: finned faithfully coarsen The monster species that never randomly spawned: tear mushroom The monster species that never randomly spawned: coins of fools gold The monster species that never randomly spawned: epidote force fungus The monster species that never randomly spawned: hole fungus The monster species that never randomly spawned: bind daemon The monster species that never randomly spawned: nausea warp patch The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 56) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 121) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 5) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 1) Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were level-drain resistant You were prevented from having disintegration resistance (0) You were prevented from having infravision (0) You had 1500 points of nutrition remaining You had reflection You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was Arsene Lupin The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (snot) Scrolls scroll of healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (ATTACK BY THROW A GOLD COIN) scroll of standard id (SEXI NOTGAY GAYPOD) scroll of cure (FORGETABOUTIT) * scroll of extra healing (WAKTU UNTUK MATI) * scroll of greater mana restoration (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) Rings ring of adornment (tar) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Ladiesman... Youescaped from the dungeon with 12000 points, Since you escaped early, the score list will not be checked.