Andy, neutral male shoe Electric Mage ------ |....| |..?.| |d[..| |.(@e+ |....| ------ [Andy the Charger] St8 Dx14 Co10 In14 Wi7 Ch5 EleShoMalNeu Dlvl:1 G0 HP17(19) Pw16(21) AC3 Xp1/0 T12 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male shoe Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. The shock hound pup bites the sewer rat. The sewer rat is killed! The sewer rat bites you! [-2 -> 17] The shock hound pup bites the sewer rat. The sewer rat is killed! The shock hound pup eats a sewer rat corpse {20}. There is nothing here to pick up. There is ice here. You see here a cooling box {1890}. You see here a plate mail {200}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 17% chance Wand drop chance was reduced to 91% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: divination spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17197 Monster spawn increase reached its maximum at turn 76983 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2132718 The monster class that cannot be genocided was wraith The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: mana mushroom (freq bonus 20) The monster species that spawned more often: scramming sturdy (freq bonus 24) The monster species that spawned more often: baby copper dragon (freq bonus 10) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 21) The monster species that spawned more often: petty demilich (freq bonus 32) The monster species that spawned more often: pulse light (freq bonus 21) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 18) The monster species that spawned more often: sparkling mushroom (freq bonus 14) The monster species that spawned more often: cursing point (freq bonus 36) The monster species that spawned more often: stumbled catlike (freq bonus 10) The monster species that spawned more often: Liselotte (freq bonus 72) The monster species that spawned more often: Hannah (freq bonus 12) The monster species that spawned more often: incantifier (freq bonus 8) The monster species that spawned more often: slimy force patch (freq bonus 30) The monster species that spawned more often: elf warlord (freq bonus 36) The monster species that spawned more often: gifting dolly (freq bonus 36) The monster species that spawned more often: crystal force patch (freq bonus 42) The monster species that spawned more often: five-headed hydra (freq bonus 15) The monster species that spawned more often: ice paraelemental (freq bonus 48) The monster species that spawned more often: time growth (freq bonus 14) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 8) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 6) The monster species that never randomly spawned: dangerous good-looking criminal The monster species that never randomly spawned: petty large snake The monster species that never randomly spawned: white force fungus The monster species that never randomly spawned: consultatory piper crowing The monster species that never randomly spawned: foundrechaun The monster species that never randomly spawned: agent black mold The monster species that never randomly spawned: gravity chicken The monster species that never randomly spawned: moross moss The monster species that never randomly spawned: spore growth The monster species that never randomly spawned: scimitarfish The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 12) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 8) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 21) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 83) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 2) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 7) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 9) Next attribute increase check would have come at turn 845 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You were prevented from having mana regeneration (0) You were prevented from having quad attacks (0) You had 1482 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (446) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 105% b - lightning 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (UMUTO QUACK) scroll of healing (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of mana (OUSIRI SESEGGENBARPHARGGES) scroll of phase door (VOLARE) scroll of standard id (SEXY FARTING BUTT EDITION) scroll of cure (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) * scroll of extra healing (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) * scroll of greater mana restoration (ELF VERY ACCURASY) Spellbooks spellbook of shocking sphere (psionic) spellbook of lightning (wrath) Potions potion of restore ability (castor bean) potion of oil (mulberry) Rings ring of sickness resistance (arcanium) Wands wand of lightning (contro) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (22 of 160) Goodbye Andy the Electric Mage... Youescaped from the dungeon with 0 points,