Andy, lawful male heretic Anachronist ----.--- |......| |.}....| |...}..| |@.....| |@...{.| |......| -------- [Andy the Survivor] St13 Dx12 Co11 In14 Wi12 Ch13 AnaHerMalLaw Dlvl:1 G0 HP14(14) Pw5(5) AC-7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male heretic Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: free action You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: club (turn 97) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 41705 Monster spawn increase reached its maximum at turn 132825 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3964962 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: sea monster (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: dwarven chaos knight (freq bonus 9) The monster species that spawned more often: The Jade Dragon (freq bonus 4) The monster species that spawned more often: tiger man (freq bonus 18) The monster species that spawned more often: spirit lich (freq bonus 9) The monster species that spawned more often: normal jelly (freq bonus 12) The monster species that spawned more often: escalator (freq bonus 8) The monster species that spawned more often: wallower scrimping (freq bonus 36) The monster species that spawned more often: steel lord (freq bonus 6) The monster species that spawned more often: Phineas T. Barnum (freq bonus 15) The monster species that spawned more often: threshold mold (freq bonus 9) The monster species that spawned more often: arvogenic topmodel (freq bonus 4) The monster species that spawned more often: phantom (freq bonus 9) The monster species that spawned more often: porphyric hobgoblin (freq bonus 4) The monster species that spawned more often: gecko (freq bonus 8) The monster species that spawned more often: gobhoblin (freq bonus 24) The monster species that spawned more often: Larissa's girl boot (freq bonus 12) The monster species that spawned more often: annulet inebriant (freq bonus 24) The monster species that spawned more often: demijohn prank measurer (freq bonus 30) The monster species that spawned more often: master mimic (freq bonus 5) The monster species that spawned more often: ghost gloam (freq bonus 8) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 8) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 7) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster species that never randomly spawned: green devil The monster species that never randomly spawned: parker dissimilarity seafloor closable The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: %s-$$$-NIX The monster species that never randomly spawned: cockamamie savourer The monster species that never randomly spawned: glacier fern spore The monster species that never randomly spawned: giant clear ant The monster species that never randomly spawned: stalker The monster species that never randomly spawned: aggro slime The monster species that never randomly spawned: on the matte The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 20) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 14) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 11) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 3) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 21) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 2) Next attribute increase check would have come at turn 786 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having warning (0) You were prevented from having free action (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Melinda Proudfoot and stenno Your deity was Polypiling The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (226) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (godless cloak) Scrolls scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (REQUICO SIDES) scroll of phase door (ATTACK BY POLYGONAL) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (RATSANOPU) * scroll of extra healing (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of greater mana restoration (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.