Andy, lawful male naga Gamer ------- |.....| |.....| |.....| |.....| |.f...| |..@..| ------- [Andy the Tetris Player] St7 Dx19 Co6 In11 Wi17 Ch5 GamNagMalLaw Dlvl:1 G0 HP21(21) Pw26(26) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male naga Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 22% Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: matter spells (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43678 Monster spawn increase reached its maximum at turn 220138 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 10693908 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: officially torii (freq bonus 26) The monster species that spawned more often: desu sentai (freq bonus 120) The monster species that spawned more often: ego gas spore (freq bonus 22) The monster species that spawned more often: deep one (freq bonus 44) The monster species that spawned more often: Bulletproof Kop (freq bonus 30) The monster species that spawned more often: trap mushroom (freq bonus 60) The monster species that spawned more often: patched colony lichen (freq bonus 66) The monster species that spawned more often: xerp (freq bonus 10) The monster species that spawned more often: dwarf high priest (freq bonus 54) The monster species that spawned more often: three of diamonds (freq bonus 48) The monster species that spawned more often: Gloeckle (freq bonus 88) The monster species that spawned more often: pseudo ghost (freq bonus 54) The monster species that spawned more often: shimmering vortex (freq bonus 54) The monster species that spawned more often: zombified ape (freq bonus 20) The monster species that spawned more often: porter hungry stalk (freq bonus 20) The monster species that spawned more often: sepia colony (freq bonus 26) The monster species that spawned more often: humanlike dragon (freq bonus 33) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 198) The monster species that spawned more often: porter python (freq bonus 18) The monster species that spawned more often: apostrophe m (freq bonus 26) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 5) The monster trait that was more common: monsters whose attacks calm you (freq bonus 10) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: man from mars The monster species that never randomly spawned: giant ego permamimic The monster species that never randomly spawned: creeping colony The monster species that never randomly spawned: stickrothe The monster species that never randomly spawned: scroll permamimic The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: money transporter The monster species that never randomly spawned: electromagnetism grasping buildup The monster species that never randomly spawned: inurn tokonoma The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 50) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 12) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 18) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 20) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 7) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 3) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 42) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 1) Next attribute increase check would have come at turn 894 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (543) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of mana (EUTOW) scroll of phase door (DIBING TO ATTACK NEXT) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (IPSAE IAOAI) * scroll of extra healing (SUS COMNITUS) * scroll of greater mana restoration (FUCK OFF YOU MISS ASS) Spellbooks spellbook of cure sickness (smeared) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.