Andy, lawful female impish Saiyan -------- +..@@..| |......| |....L.| -------- [Andy the Little Wannabe Fighter] St13 Dx17 Co11 In10 Wi14 Ch8 SaiWimFemLaw Dlvl:1 G0 HP18(18) Pw10(10) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female impish Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 76% Wand drop chance was reduced to 97% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12302 Monster spawn increase reached its maximum at turn 103624 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2756523 The monster class that cannot be genocided was dragon The monster class that was spawned more often: trapper or lurker above (freq bonus 6) The monster species that spawned more often: ratbot (freq bonus 18) The monster species that spawned more often: hunting terror (freq bonus 16) The monster species that spawned more often: white dragon (freq bonus 48) The monster species that spawned more often: visor (freq bonus 21) The monster species that spawned more often: food trove (freq bonus 8) The monster species that spawned more often: concordance bathroom (freq bonus 28) The monster species that spawned more often: gold firebird (freq bonus 24) The monster species that spawned more often: notable growth (freq bonus 24) The monster species that spawned more often: sorehead analogically (freq bonus 9) The monster species that spawned more often: pharaoh (freq bonus 48) The monster species that spawned more often: pink horror (freq bonus 14) The monster species that spawned more often: haltered woodiest (freq bonus 8) The monster species that spawned more often: crazy devil (freq bonus 21) The monster species that spawned more often: nictitate boomtown (freq bonus 7) The monster species that spawned more often: non-mad laser (freq bonus 198) The monster species that spawned more often: luminescent stalk (freq bonus 66) The monster species that spawned more often: lethal gopher (freq bonus 48) The monster species that spawned more often: metal smasher (freq bonus 28) The monster species that spawned more often: eldritch colony (freq bonus 84) The monster species that spawned more often: keg misinterpret (freq bonus 10) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster species that never randomly spawned: appearance The monster species that never randomly spawned: fire boar The monster species that never randomly spawned: burning archer The monster species that never randomly spawned: long roper The monster species that never randomly spawned: petty hobbit brigand thief The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: ancient nupperibo The monster species that never randomly spawned: werehuggingboot The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: turk schoolbag The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 21) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 83) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 12) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 2) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 42) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 1) Next attribute increase check would have come at turn 372 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having stealth (0) You were prevented from having contamination resistance (0) You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (519) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of healing (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of mana (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of phase door (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of standard id (NORBERT DUANE MICHAEL) scroll of cure (WEATHER GH-KISS) * scroll of extra healing (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) * scroll of greater mana restoration (HM MINUS 1R) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Saiyan... You and Android Nr. 17 escaped from the dungeon with 39 points, Since you escaped early, the score list will not be checked.