Andy, chaotic female x-race Diver ---.-- .....| |..@.| |..$d| |....+ ------ [Andy the Beachcomber] St11 Dx8 Co18 In7 Wi9 Ch6 DivXraFemCha Dlvl:1 G1 HP14(14) Pw9(9) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female x-race Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: lance (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45490 Monster spawn increase reached its maximum at turn 172975 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 694668 The monster class that cannot be genocided was mummy The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: yawning trove (freq bonus 4) The monster species that spawned more often: saturday costumer (freq bonus 112) The monster species that spawned more often: mirror mushroom (freq bonus 12) The monster species that spawned more often: Rat-Egoman (freq bonus 5) The monster species that spawned more often: abyss fiend (freq bonus 42) The monster species that spawned more often: phoenix unpronounceable (freq bonus 6) The monster species that spawned more often: The Beetle (freq bonus 90) The monster species that spawned more often: dhole (freq bonus 8) The monster species that spawned more often: repeller gosling (freq bonus 28) The monster species that spawned more often: The Black Lady (freq bonus 10) The monster species that spawned more often: pack leocrotta (freq bonus 10) The monster species that spawned more often: swankily extricating hermit (freq bonus 8) The monster species that spawned more often: yellow mushroom patch (freq bonus 10) The monster species that spawned more often: wrested frantically implanting sanatorium (freq bonus 12) The monster species that spawned more often: silver fungus (freq bonus 5) The monster species that spawned more often: high dwarven lord (freq bonus 20) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 48) The monster species that spawned more often: Larissa (freq bonus 10) The monster species that spawned more often: cheese-footed teacher (freq bonus 4) The monster species that spawned more often: loonie jackal (freq bonus 24) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that count as elf (freq bonus 10) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 6) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 10) The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: silesia unmixt The monster species that never randomly spawned: vester The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: shadow centipede The monster species that never randomly spawned: wounding prospering The monster species that never randomly spawned: habitat tournament The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: bestowed axiom The monster species that never randomly spawned: dream force fungus The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 24) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 25) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 4) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 29) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 2) Next attribute increase check would have come at turn 1980 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having magical breathing (0) You were prevented from having dimmopathy (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (prince) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of mana (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of phase door (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of standard id (A WINNER IS YOU) scroll of cure (KLOCK DOCK KAPOW) * scroll of extra healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of greater mana restoration (EMULSION DARNEDER) Spellbooks spellbook of lightning (doorstopping) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Diver... Youescaped from the dungeon with 151 points, Since you escaped early, the score list will not be checked.