Andy, chaotic female yeek Zyborg -|-------- |...f....| |...@...$| |......... |........| |........| |........| ---------- [Andy the Tin Can] St8 Dx13 Co6 In7 Wi9 Ch9 ZybYeeFemCha Dlvl:1 G0 HP21(21) Pw7(7) AC-3 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female yeek Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: double attacks You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 295 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 150 Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 93% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: javelin (turn 106) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 46850 Monster spawn increase reached its maximum at turn 136293 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3720528 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: chemistry nerd (freq bonus 24) The monster species that spawned more often: disenchanter stalk (freq bonus 9) The monster species that spawned more often: white unicorn foal (freq bonus 48) The monster species that spawned more often: werehuggingboot (freq bonus 5) The monster species that spawned more often: Leviathan (freq bonus 34) The monster species that spawned more often: Markus (freq bonus 15) The monster species that spawned more often: blink spore (freq bonus 12) The monster species that spawned more often: remanding canary jocose (freq bonus 7) The monster species that spawned more often: tone golem (freq bonus 5) The monster species that spawned more often: guardian lich (freq bonus 27) The monster species that spawned more often: energy warp patch (freq bonus 22) The monster species that spawned more often: dark laser (freq bonus 8) The monster species that spawned more often: Mr. Prosser (freq bonus 9) The monster species that spawned more often: onanocter 9h (freq bonus 6) The monster species that spawned more often: nexus metroid (freq bonus 5) The monster species that spawned more often: up-throwing turret (freq bonus 6) The monster species that spawned more often: dancing queen (freq bonus 6) The monster species that spawned more often: romancer eof (freq bonus 6) The monster species that spawned more often: yoga girl (freq bonus 12) The monster species that spawned more often: paralysator vortex (freq bonus 18) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 6) The monster species that never randomly spawned: fallen pirate The monster species that never randomly spawned: phasing frost giant The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: minighost The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: crunchy spore The monster species that never randomly spawned: deceit vial The monster species that never randomly spawned: Ilse The monster species that never randomly spawned: wereblockheeledcombatboot The monster species that never randomly spawned: thermally accentuating The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 19) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 20) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 37) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 14) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 14) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 8) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 44) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 1) Next attribute increase check would have come at turn 1035 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having flying (0) You were prevented from having double attacks (0) You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (326) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ALIUS PRA) scroll of mana (IBFALABLO) scroll of phase door (PROC TANK PUMP) scroll of standard id (FASCICULUS PROPRIUS) scroll of cure (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of extra healing (ELF EXPLODE WHEN FALL) * scroll of greater mana restoration (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) Wands wand of solar beam (wrapped) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.