Andy, chaotic female wisp Foxhound Agent .- |`.. |@.`| |@... ----- [Andy the Recruit] St11 Dx14 Co15 In13 Wi9 Ch4 FoxWisFemCha Dlvl:1 G0 HP20(20) Pw10(10) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female wisp Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 270 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 33 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 79% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 75% Monster death drops spawned with only 67% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 112) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64301 Monster spawn increase reached its maximum at turn 94758 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1021372 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: glass turret (freq bonus 7) The monster species that spawned more often: multi-hued force fungus (freq bonus 36) The monster species that spawned more often: mazke (freq bonus 12) The monster species that spawned more often: mad scientist (freq bonus 24) The monster species that spawned more often: vassalage fray (freq bonus 18) The monster species that spawned more often: porter black unicorn (freq bonus 10) The monster species that spawned more often: criminology outmoded (freq bonus 16) The monster species that spawned more often: adult psychic dragon (freq bonus 28) The monster species that spawned more often: sparkling force fungus (freq bonus 32) The monster species that spawned more often: grandmaster mystic (freq bonus 12) The monster species that spawned more often: antelope (freq bonus 30) The monster species that spawned more often: weremonkey (freq bonus 6) The monster species that spawned more often: porter tiger (freq bonus 5) The monster species that spawned more often: low kop (freq bonus 15) The monster species that spawned more often: werecow (freq bonus 24) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 6) The monster species that spawned more often: banishment demon (freq bonus 6) The monster species that spawned more often: dread (freq bonus 16) The monster species that spawned more often: notated bar (freq bonus 18) The monster species that spawned more often: remorhaz (freq bonus 14) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 12) The monster species that never randomly spawned: large harpy The monster species that never randomly spawned: flying umber hulk The monster species that never randomly spawned: dim spore The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: city spirit The monster species that never randomly spawned: stone patch The monster species that never randomly spawned: wind colony The monster species that never randomly spawned: rabid chicken The monster species that never randomly spawned: small locust The monster species that never randomly spawned: destroyer The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 9) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 7) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 15) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 42) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 24) Next attribute increase check would have come at turn 1090 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were prevented from having clairvoyance (0) You were prevented from being a stoned chiller (0) You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (348) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Armor kicking boots (fin boots) elven cloak (faded pall) leather gloves (black gloves) Scrolls scroll of healing (BLOW FLOWER VIOLENT AROUND) scroll of mana (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of phase door (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of standard id (ELBIB YLOH) scroll of cure (FROBOZZ MAGIC SCROLL CO) * scroll of extra healing (XELSE DAM NE HTD NADAEHRE HTI HYMA) * scroll of greater mana restoration (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Foxhound Agent... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.