Andy, neutral male angelic Feminist ------+--- |..@k....| |..@.....| |........| |........| ---------- [Andy the Rebel Woman] St10 Dx13 Co8 In8 Wi7 Ch9 FemAngMalNeu Dlvl:1 G0 HP19(19) Pw12(12) AC0 Xp1/0 T1 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male angelic Feminist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Your movements are slowed slightly because of your load. pair of killer heels - This is a piece of armor. Color: transparent. Material: iron. Appearance: cast iron boots. It can be worn for protection (armor class, magic cancellation etc.). This footwear is high-heeled and allows monsters to create more traps. They provide very good AC and 7 points of magic cancellation. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 10% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 95% Monster death drops spawned with only 95% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: general combat (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 132535 Monster spawn increase reached its maximum at turn 399955 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1509822 The monster class that cannot be genocided was nymph The monster class that was spawned more often: ant or other insect (freq bonus 9) The monster species that spawned more often: drearmy ant (freq bonus 28) The monster species that spawned more often: uneatable brolly (freq bonus 36) The monster species that spawned more often: monographer despoilment (freq bonus 13) The monster species that spawned more often: viportex (freq bonus 28) The monster species that spawned more often: porter genetic engineer (freq bonus 33) The monster species that spawned more often: shining giant (freq bonus 33) The monster species that spawned more often: mangle billiard deceleration (freq bonus 44) The monster species that spawned more often: vapor rat (freq bonus 39) The monster species that spawned more often: deregulating mercilessly (freq bonus 24) The monster species that spawned more often: wild cat (freq bonus 48) The monster species that spawned more often: transgression eye (freq bonus 66) The monster species that spawned more often: fat bully (freq bonus 36) The monster species that spawned more often: wrong light (freq bonus 33) The monster species that spawned more often: fopped scissor (freq bonus 132) The monster species that spawned more often: Roxy Greta's sneaker (freq bonus 78) The monster species that spawned more often: kraken tentacle (freq bonus 33) The monster species that spawned more often: unsympathetically permutation (freq bonus 11) The monster species that spawned more often: maud spore (freq bonus 10) The monster species that spawned more often: wildwest gunman (freq bonus 48) The monster species that spawned more often: darkwood elder (freq bonus 24) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 16) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: nonplused inc parlay The monster species that never randomly spawned: creeping copper coins The monster species that never randomly spawned: Radio Kriminologist The monster species that never randomly spawned: cordon auguster tranquillizing corrugate surviving The monster species that never randomly spawned: Zaphod Breeblebrox The monster species that never randomly spawned: targetting turret The monster species that never randomly spawned: coruscating potboiled The monster species that never randomly spawned: colluded spore The monster species that never randomly spawned: Gamabunta The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 30) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 8) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 17) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 18) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 57) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 1) Next attribute increase check would have come at turn 882 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had the following problem: Monsters build new traps for you to blunder into. (0) You were prevented from being a stoned chiller (0) You were prevented from having burnopathy (0) You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Helen The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (263) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (cast iron boots) Scrolls scroll of healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of mana (IUSTIO QUE PIS) scroll of phase door (MKMNFST) scroll of standard id (ORKAEL) scroll of cure (GICCC) * scroll of extra healing (POWER IS GREATER THE BASE IS LESS) * scroll of greater mana restoration (VEGETARIANISM IS AN EATING DISORDER) Tools leather leash (leash) Gems loadstone (gray) citrine stone (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Feminist... Youescaped from the dungeon with 3000 points, Since you escaped early, the score list will not be checked.