Andy, neutral female american Locksmith ------ f@}$.. |....| |..F.| |}...| ------ [Andy the Key User] St11 Dx7 Co5 In7 Wi6 Ch5 LocAmeFemNeu Dlvl:1 G0 HP18(18) Pw6(6) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female american Locksmith. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 81% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: healing spells (turn 55) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77138 Monster spawn increase reached its maximum at turn 240848 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1898271 The monster class that cannot be genocided was nemese The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: budo lichen (freq bonus 30) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 12) The monster species that spawned more often: growing tyrannosaurus (freq bonus 7) The monster species that spawned more often: hound of Tindalos (freq bonus 6) The monster species that spawned more often: pesky brain eater (freq bonus 132) The monster species that spawned more often: sulfur warp fungus (freq bonus 39) The monster species that spawned more often: trajectory whapped (freq bonus 18) The monster species that spawned more often: lightning sentry (freq bonus 12) The monster species that spawned more often: sucker mushroom (freq bonus 18) The monster species that spawned more often: Keystone Kop (freq bonus 78) The monster species that spawned more often: sadistic girl (freq bonus 6) The monster species that spawned more often: suey transfix (freq bonus 28) The monster species that spawned more often: dwarf king permamimic (freq bonus 36) The monster species that spawned more often: crunchy growth (freq bonus 30) The monster species that spawned more often: ettin (freq bonus 36) The monster species that spawned more often: young adult green dragon (freq bonus 15) The monster species that spawned more often: superstitious person (freq bonus 12) The monster species that spawned more often: botanist emaciating (freq bonus 24) The monster species that spawned more often: silver stalk (freq bonus 10) The monster species that spawned more often: gray mewlip (freq bonus 18) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: bastard troll The monster species that never randomly spawned: sticky mold The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: petty ice nymph The monster species that never randomly spawned: colocate seemlier The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: driftwood effectuation palatal creakily The monster species that never randomly spawned: tribute master The monster species that never randomly spawned: greener spirit The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 17) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 38) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 18) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 39) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 91) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 1) Next attribute increase check would have come at turn 716 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having wonderlegs (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LEVITICUS BUNG OX) scroll of mana (HIT SHIFTLY AND GHOS WHEN USED) scroll of phase door (OM) scroll of standard id (DNETHACK TRASHED THE SAMURAI ROLE) scroll of cure (SEVEN MINUS) * scroll of extra healing (BEE VERSUS SPIDER THE CONTEST) * scroll of greater mana restoration (SLIGHTED BROCCOLI RESTORATION) Wands wand of opening (conundrum) wand of locking (cornered) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Locksmith... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.