Andy, neutral male moonelven Failed Existence ----------- |.........| |.%..(....+ |....@..$.| |...@.d...| ..........+ ----------- [Andy the Looser] St7 Dx10 Co8 In7 Wi12 Ch9 FaiMooMalNeu Dlvl:1 G0 HP13(13) Pw14(14) AC-11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male moonelven Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: infravision You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: sling (turn 70) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60528 Monster spawn increase reached its maximum at turn 184375 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 484388 The monster class that cannot be genocided was wraith The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: grunthack beholder (freq bonus 24) The monster species that spawned more often: fetishist dystrophy (freq bonus 8) The monster species that spawned more often: Haejin, the Enigma (freq bonus 8) The monster species that spawned more often: spammer zombie (freq bonus 18) The monster species that spawned more often: speedrubber (freq bonus 6) The monster species that spawned more often: gyarados (freq bonus 4) The monster species that spawned more often: council member (freq bonus 6) The monster species that spawned more often: green ooze (freq bonus 6) The monster species that spawned more often: Walter (freq bonus 2) The monster species that spawned more often: badger (freq bonus 18) The monster species that spawned more often: lava spore (freq bonus 48) The monster species that spawned more often: dolgsman (freq bonus 36) The monster species that spawned more often: koffing (freq bonus 4) The monster species that spawned more often: solid colony (freq bonus 18) The monster species that spawned more often: piquantly navigable (freq bonus 2) The monster species that spawned more often: phase fungus (freq bonus 12) The monster species that spawned more often: The Unknown God (freq bonus 6) The monster species that spawned more often: wooden spore (freq bonus 24) The monster species that spawned more often: devious girl (freq bonus 42) The monster species that spawned more often: fire spirit (freq bonus 9) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 5) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: stupefying turret The monster species that never randomly spawned: dokkalfar eternal matriarch The monster species that never randomly spawned: leader badger The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: eyetin The monster species that never randomly spawned: inviso trove The monster species that never randomly spawned: salably impenitent table vyingly The monster species that never randomly spawned: gyving teeter whereof oystered spiry The monster species that never randomly spawned: decayed fungus The monster species that never randomly spawned: cycle of life The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 20) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 18) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 10) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 12) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 147) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 11) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 16) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 89) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 8) Next attribute increase check would have come at turn 2212 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 550 points of nutrition remaining You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Antje, Estrella and Lareena Your deity was Estrella The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (sexy heels) Scrolls scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (SPAMCATCHMAIL AT GMX DOT DE) scroll of phase door (SHIN KICK OF LOVE) scroll of standard id (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of extra healing (KNOCK THE PROP CANNT BE USE) * scroll of greater mana restoration (VAS CORP BET MANI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Failed Existence... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.