Andy, lawful male maian Gladiator --+- - -@f..| |...... |.....| |...... |.....| ---|--- [Andy the Velite] St10 Dx15 Co13 In9 Wi7 Ch6 GlaMaiMalLaw Dlvl:1 G0 HP13(13) Pw5(5) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male maian Gladiator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 73% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 10) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 127924 Monster spawn increase reached its maximum at turn 211260 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5454930 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 6) The monster species that spawned more often: rogue captain (freq bonus 32) The monster species that spawned more often: soft growth (freq bonus 16) The monster species that spawned more often: ultramarine patch (freq bonus 36) The monster species that spawned more often: PHIX (freq bonus 15) The monster species that spawned more often: potion trove (freq bonus 15) The monster species that spawned more often: rosily trammelled (freq bonus 24) The monster species that spawned more often: fearsome butcher (freq bonus 14) The monster species that spawned more often: chthonian (freq bonus 18) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 15) The monster species that spawned more often: corse coordinating step (freq bonus 10) The monster species that spawned more often: nickelpede (freq bonus 10) The monster species that spawned more often: inertia patch (freq bonus 6) The monster species that spawned more often: shadow ogre (freq bonus 27) The monster species that spawned more often: aligned kop (freq bonus 16) The monster species that spawned more often: applejack topeka (freq bonus 8) The monster species that spawned more often: Anita (freq bonus 18) The monster species that spawned more often: beer drinker (freq bonus 3) The monster species that spawned more often: eek ant (freq bonus 3) The monster species that spawned more often: blue whale (freq bonus 4) The monster species that spawned more often: crebain (freq bonus 20) The monster trait that was more common: monsters that are mindless (freq bonus 14) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster species that never randomly spawned: nitrogen heiled cessing The monster species that never randomly spawned: carrion wyrm The monster species that never randomly spawned: night tiger The monster species that never randomly spawned: giant centipede The monster species that never randomly spawned: unreal growth The monster species that never randomly spawned: Doctor Frankenstein The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: covetous war orc The monster species that never randomly spawned: negator eye The monster species that never randomly spawned: snaring swarmer The monster class that always generated with extra speed: dragon The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 20) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 21) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 26) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 15) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 10) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 59) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having confusion resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could teleport You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (461) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (visored helmet) * skullcap (covered helmet) * flack helmet (formula one helmet) * crystal helm (bluy helmet) * mining helm (deformed helmet) * field helm (orange visored helmet) * helm of safeguard (organic helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (transparent gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (femmy boots) * boots of safeguard (erotic boots) Scrolls scroll of healing (KEJU HIRWI) scroll of mana (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of phase door (RIEN NE VA PLUS) scroll of standard id (SAVE SOME POWER AFTER BEATTACK) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of extra healing (SIR I HAVE TO TAKE A SHIT) * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE) Wands wand of teleportation (saffron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gladiator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.