Andy, chaotic male soviet Convict ------- |@....| |f....| |.....| |.....| |.....| ------- [Andy the Detainee] St12 Dx14 Co16 In15 Wi7 Ch8 ConSovMalCha+E Dlvl:1 G0 HP12(12) Pw3(3) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashTHEM Extended! You are a chaotic male heretic soviet Convict. Tip bloka l'da zhelayet udachi vam... on on on. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 259 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 94% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 91% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: matter spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 55412 Monster spawn increase reached its maximum at turn 98659 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2201283 The monster class that cannot be genocided was trove The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: astromech droid (freq bonus 24) The monster species that spawned more often: time patch (freq bonus 16) The monster species that spawned more often: baby glowing dragon (freq bonus 8) The monster species that spawned more often: tasmanian zombie (freq bonus 3) The monster species that spawned more often: poesy british (freq bonus 36) The monster species that spawned more often: iceblock jelly (freq bonus 5) The monster species that spawned more often: drydrip force fungus (freq bonus 9) The monster species that spawned more often: tangle bureaucracy (freq bonus 9) The monster species that spawned more often: Kroo the Kobold King (freq bonus 4) The monster species that spawned more often: orange fungus (freq bonus 4) The monster species that spawned more often: eternal eye (freq bonus 6) The monster species that spawned more often: doze ergot (freq bonus 4) The monster species that spawned more often: blue dragon bat (freq bonus 3) The monster species that spawned more often: house ant (freq bonus 6) The monster species that spawned more often: cutlet avenger (freq bonus 12) The monster species that spawned more often: couple murderer (freq bonus 8) The monster species that spawned more often: hidden water nymph (freq bonus 8) The monster species that spawned more often: photo unapproving (freq bonus 24) The monster species that spawned more often: Nimune (freq bonus 3) The monster species that spawned more often: treasury golem (freq bonus 8) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 6) The monster species that never randomly spawned: stoning patriarchy enthuse The monster species that never randomly spawned: limlug The monster species that never randomly spawned: quantum warp fungus The monster species that never randomly spawned: centipede The monster species that never randomly spawned: trap warp patch The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: poisonous Olog-hai The monster species that never randomly spawned: magic-colored warp fungus The monster species that never randomly spawned: bad spore The monster species that never randomly spawned: Policeman Katcher The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: freezing boots (storona molnii sapogi) The RNG hath decreed that this item was never generated: transistor (tri provodnoy veshch') The RNG hath decreed that this item was never generated: stomping boots (sapogi na platforme) The RNG hath decreed that this item was never generated: dobroy nochi (nightly) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: ya (bambuk strelki) The RNG hath decreed that this item was never generated: cloak of sudden attack (plodorodnyy plashch) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: navodneniye (watery) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 14) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven crossbow (pauk-turetski arbalet, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 29) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 22) The RNG hath decreed that this item was generated more often: bodyglove (plotno chernyye odezhdy, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 15) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal helm (ryba shar, freq bonus 20) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: droven bow (pauk-turetski luk, freq bonus 9) The RNG hath decreed that this item was generated more often: poisk (miracle, freq bonus 10) The RNG hath decreed that this item was generated more often: pryzhki (torn, freq bonus 9) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (khishchnik zub, freq bonus 7) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: diode (dva provodnoy veshch', freq bonus 7) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (shirokiy vybor, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: javelin (metatel'noye oruzhiye) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: oglushayet samoupravleniya (trembling) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: silver khakkhara (sotrudniki serebro monakha) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 3) Next attribute increase check would have come at turn 1083 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were punished You were prevented from having stunnopathy (0) You were prevented from having glib combat (0) You had 550 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Superego, Osiris and Pinkie Pie Your deity was Pinkie Pie The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (600) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of istseleniye (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of volshebnaya sila (EIESOUS OUAIR AMOUN OUTHI) scroll of faza dver' (JUFFO WUP) scroll of identifikatsiya odin punkt (SPARKLING EDWARD CULLEN) scroll of lecheniye (SENIOR ASSWIPE) Tools * skeletnyy klyuch (klyuch) * kryuk (zheleznyy kryuk) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Convict... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.