Andy, lawful male wraith Pokemon ----- ---....--- .........+ |..r.....| |.@......| .........| |........| |......--- -----|-- [Andy the CROC] St14 Dx10 Co5 In6 Wi11 Ch4 PokWraMalLaw Dlvl:1 G0 HP19(19) Pw5(5) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male wraith Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: fear factor You could not have this property intrinsically: fire resistance Ring identification only worked 4 times out of 12 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 95% Potion drop chance was reduced to 62% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 81) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72386 Monster spawn increase reached its maximum at turn 127325 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 983388 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: sting elbowroom (freq bonus 10) The monster species that spawned more often: flying guy (freq bonus 36) The monster species that spawned more often: reflected ghost (freq bonus 28) The monster species that spawned more often: gore fungus (freq bonus 40) The monster species that spawned more often: lava nymph (freq bonus 10) The monster species that spawned more often: black snake (freq bonus 5) The monster species that spawned more often: americanize freshwater (freq bonus 21) The monster species that spawned more often: tapicoa pudding (freq bonus 14) The monster species that spawned more often: gug (freq bonus 18) The monster species that spawned more often: chimera snake (freq bonus 18) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 28) The monster species that spawned more often: desert force fungus (freq bonus 6) The monster species that spawned more often: werepanther (freq bonus 42) The monster species that spawned more often: sluggish greater ghost (freq bonus 15) The monster species that spawned more often: sepia warp patch (freq bonus 11) The monster species that spawned more often: mana stealer (freq bonus 12) The monster species that spawned more often: chaos elemental (freq bonus 22) The monster species that spawned more often: determinacy vaporize (freq bonus 14) The monster species that spawned more often: rotting corpse (freq bonus 12) The monster species that spawned more often: doener (freq bonus 20) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: nine The monster species that never randomly spawned: trollor The monster species that never randomly spawned: prepaying whereunder The monster species that never randomly spawned: purple slime The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: brown beetle The monster species that never randomly spawned: false accretion The monster species that never randomly spawned: world's best soccer player The monster species that never randomly spawned: large puma The monster species that never randomly spawned: spiny justified The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 16) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 12) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 20) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 17) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 20) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 4) Next attribute increase check would have come at turn 1537 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having an increased fear factor (0) You were prevented from having glib combat (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (456) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GO TEAM NASTYTRAP) scroll of mana (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of phase door (DAEDELDIDAET) scroll of standard id (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of cure (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of extra healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) * scroll of greater mana restoration (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) Spellbooks spellbook of passwall (crumpled) Wands wand of enlightenment (hawthorn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Pokemon... You and HUSI escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.