Andy, chaotic male developer Rocker ----------- ..?..$....| |..@......| ....u....[| ----------- [Andy the Whistleblower] St13 Dx8 Co11 In7 Wi6 Ch6 RocDvpMalCha Dlvl:1 G0 HP18(18) Pw8(8) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male developer Rocker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 74% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47533 Monster spawn increase reached its maximum at turn 298213 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6201748 The monster class that cannot be genocided was elemental The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: petty living wall (freq bonus 5) The monster species that spawned more often: porting trove (freq bonus 3) The monster species that spawned more often: chiang-shi (freq bonus 3) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 10) The monster species that spawned more often: valley giant (freq bonus 6) The monster species that spawned more often: ethereal dragon (freq bonus 8) The monster species that spawned more often: runoff warp fungus (freq bonus 72) The monster species that spawned more often: cerulean warp patch (freq bonus 24) The monster species that spawned more often: ill mushroom (freq bonus 24) The monster species that spawned more often: mizuchi (freq bonus 4) The monster species that spawned more often: legion devil buzzer (freq bonus 18) The monster species that spawned more often: Sophie's combat boot (freq bonus 18) The monster species that spawned more often: spacewars fighter (freq bonus 15) The monster species that spawned more often: small kappa (freq bonus 56) The monster species that spawned more often: demon dog (freq bonus 30) The monster species that spawned more often: singing loweringly orificial (freq bonus 10) The monster species that spawned more often: Keto (freq bonus 12) The monster species that spawned more often: tomb looter (freq bonus 5) The monster species that spawned more often: gnoll crack-junkie (freq bonus 6) The monster species that spawned more often: minotaur (freq bonus 12) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: vaportex The monster species that never randomly spawned: black eye The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: anorexic topmodel The monster species that never randomly spawned: arabesque naga hatchling The monster species that never randomly spawned: algolian suntiger The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: ˙SÂu The monster species that never randomly spawned: nonstable stowage The monster species that never randomly spawned: YHVH Tzaboath, Prince of Fire The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 29) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 36) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 33) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 8) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 78) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 33) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 58) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 2) Next attribute increase check would have come at turn 727 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were petrification resistant You were prevented from having double attacks (0) You were prevented from having freezopathy (0) You were telepathic You had 1500 points of nutrition remaining Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (36) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (origami paper) Scrolls scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of phase door (ESPECIALLY WITH HIGH HEELS) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (ACHPHIPHIO IAIA OCH SEBAU PHRE) * scroll of extra healing (MAND PENDING MAGIC SPELL) * scroll of greater mana restoration (HASTUR HASTUR HASTUR) Spellbooks spellbook of force bolt (acidic) Rings ring of protection from shape changers (above) Wands wand of speed monster (gelatinous) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Grand Master) (20 of 160) high heels [Basic] (max Supreme Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Master) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Basic] (max World Champion) (20 of 160) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye Andy the Rocker... You and Harley Davidson escaped from the dungeon with 175 points, Since you escaped early, the score list will not be checked.