Andy, neutral male levitating Cruel Abuser ------------------ |................| |..`.$..........@| |%..........(..@.| --- -------------- [Andy the Whipper] St11 Dx15 Co15 In15 Wi9 Ch6 AbuLevMalNeu Dlvl:1 G0 HP20(20) Pw11(11) AC-1 Xp1/0 T1 Lev Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male levitating Cruel Abuser. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: psi resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 94% Monster death drops spawned with only 85% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: martial arts (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58867 Monster spawn increase reached its maximum at turn 213817 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 9203136 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: troll (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: earth spirit (freq bonus 24) The monster species that spawned more often: winner sturdy (freq bonus 24) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 24) The monster species that spawned more often: distaste roosted (freq bonus 10) The monster species that spawned more often: magic sphere (freq bonus 4) The monster species that spawned more often: soft boiled eggman (freq bonus 15) The monster species that spawned more often: whimperingly relived (freq bonus 20) The monster species that spawned more often: ass birth child (freq bonus 6) The monster species that spawned more often: shadow troll (freq bonus 15) The monster species that spawned more often: worried petted (freq bonus 16) The monster species that spawned more often: smart missile (freq bonus 36) The monster species that spawned more often: soft warp patch (freq bonus 8) The monster species that spawned more often: time force patch (freq bonus 48) The monster species that spawned more often: time traveler (freq bonus 4) The monster species that spawned more often: noxious Olog-hai (freq bonus 24) The monster species that spawned more often: furloughing phlox (freq bonus 6) The monster species that spawned more often: hole warp fungus (freq bonus 6) The monster species that spawned more often: maia (freq bonus 4) The monster species that spawned more often: cauldron treat (freq bonus 40) The monster species that spawned more often: crunchy warp fungus (freq bonus 32) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 10) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster species that never randomly spawned: wooden stalk The monster species that never randomly spawned: great paralysator fly The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: sportsmanship crewing The monster species that never randomly spawned: mist man The monster species that never randomly spawned: wizard The monster species that never randomly spawned: Ii Shenlong The monster species that never randomly spawned: frolicker aviation The monster species that never randomly spawned: survive ridgepole manilla groomer The monster species that never randomly spawned: ghetto colony The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 11) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 2) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having displacement (0) You were prevented from having psi resistance (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1500 points of nutrition remaining You were levitating (0) You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Bella Swan The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of power (league) Armor kicking boots (side gore boots) Scrolls scroll of punishment (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of healing (FINGER OF DEATH SELFZAP) scroll of mana (EX PROTEO) scroll of phase door (CERB BRK PAND) scroll of standard id (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of cure (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of extra healing (PALIM PALIM) * scroll of greater mana restoration (SUDDENLY THE ALTAR VANISHES) Spellbooks spellbook of godmode (pure) Wands wand of punishment (fucked) Tools leather leash (leash) leather saddle (saddle) grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cruel Abuser... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.