Andy, chaotic male impish Tracer --- .@q d ... [Andy the Cursed Beginner] St7 Dx17 Co5 In9 Wi6 Ch13 TrcWimMalCha Dlvl:1 G0 HP9(9) Pw36(36) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male impish Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 127 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 87% chance Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: broadsword (turn 157) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 26833 Monster spawn increase reached its maximum at turn 193594 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3960000 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: dog or other canine (freq bonus 6) The monster species that spawned more often: wing baddie (freq bonus 22) The monster species that spawned more often: war troll (freq bonus 27) The monster species that spawned more often: child spirit (freq bonus 36) The monster species that spawned more often: kidnapee jota (freq bonus 18) The monster species that spawned more often: item trove (freq bonus 42) The monster species that spawned more often: ancient yellow dragon (freq bonus 42) The monster species that spawned more often: sporkhack horror (freq bonus 40) The monster species that spawned more often: flying umber hulk (freq bonus 27) The monster species that spawned more often: Statonir (freq bonus 66) The monster species that spawned more often: demon sprite (freq bonus 40) The monster species that spawned more often: diapason ungainly buckbean parochially quibble (freq bonus 28) The monster species that spawned more often: fetishist dystrophy (freq bonus 16) The monster species that spawned more often: petty pink sentai (freq bonus 18) The monster species that spawned more often: lion-shaped golem (freq bonus 60) The monster species that spawned more often: Deckschmae (freq bonus 64) The monster species that spawned more often: hardened warrior (freq bonus 48) The monster species that spawned more often: Wang the Raalgon (freq bonus 14) The monster species that spawned more often: semi-novice paladin (freq bonus 192) The monster species that spawned more often: gray draconian (freq bonus 168) The monster species that spawned more often: desert kobold (freq bonus 40) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster species that never randomly spawned: sea dolphin The monster species that never randomly spawned: businessmen compacting desideratum The monster species that never randomly spawned: neckline peskier The monster species that never randomly spawned: radiant force fungus The monster species that never randomly spawned: continent centaur The monster species that never randomly spawned: giant tse-tse fly The monster species that never randomly spawned: hidden barbed devil The monster species that never randomly spawned: sane force patch The monster species that never randomly spawned: black and white mushroom The monster species that never randomly spawned: lisping augend tagalong The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 16) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 5) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 1) Next attribute increase check would have come at turn 1684 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from being a stoned chiller (0) You were prevented from having contamination resistance (0) You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of leech (doomed) Scrolls scroll of undo genocide (VAS CORP BET MANI) scroll of ice (ZAWESOME) scroll of healing (PHD IN HIGH HEELING) scroll of mana (MULY SA CITA NUL) scroll of phase door (AURE ENTULUVA) scroll of standard id (GOOD OLD TTY OWNS AWFUL CURSES INTERFACE) scroll of cure (ALLITERATION ABLIGATION) * scroll of extra healing (KRIGGELKRAGG SCHNUPPSCHNAPP) * scroll of greater mana restoration (CHLELOR PHACHILER MAZ MACHAIRIOCH) Spellbooks spellbook of dig (fallen) Potions potion of fruit juice (mum) potion of confusion (thyme) Rings ring of regeneration (illegible) Wands wand of extra healing (octogonal) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills shield [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Skilled) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Skilled) (20 of 160) Goodbye Andy the Tracer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.