Andy, lawful male ungenomoldic Druid ------- |.k.7.| |..kB.| ......| --#---- [Andy the Dschiim Rubber] St10 Dx17 Co11 In10 Wi6 Ch8 DrdUngMalLaw+J Dlvl:1 G0 HP141(141) Pw19(19) AC-3 HD26 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male ironman ungenomoldic Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. You turn into a dschiim rubber! Use the command #monster to gaze at monsters. Wiped out all ungenomolds. You feel dead inside. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 50 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 97% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: club (turn 16) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 74709 Monster spawn increase reached its maximum at turn 164775 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4795425 The monster class that cannot be genocided was golem The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: Bralani (freq bonus 24) The monster species that spawned more often: gab stealth execeptional (freq bonus 12) The monster species that spawned more often: main school graduate (freq bonus 15) The monster species that spawned more often: venom mushroom (freq bonus 8) The monster species that spawned more often: goblin leader (freq bonus 16) The monster species that spawned more often: verbal jabberwock (freq bonus 24) The monster species that spawned more often: ice spider (freq bonus 12) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 15) The monster species that spawned more often: capablest comeuppance (freq bonus 15) The monster species that spawned more often: red starlit sky (freq bonus 36) The monster species that spawned more often: barky individuation ropiest (freq bonus 9) The monster species that spawned more often: persian lady (freq bonus 8) The monster species that spawned more often: ball of webbing (freq bonus 4) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 8) The monster species that spawned more often: sentient mochi (freq bonus 4) The monster species that spawned more often: humpback sorry (freq bonus 6) The monster species that spawned more often: tail gutter (freq bonus 10) The monster species that spawned more often: skilled laser (freq bonus 12) The monster species that spawned more often: espeon (freq bonus 120) The monster species that spawned more often: swimming consume (freq bonus 32) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster species that never randomly spawned: washcloth firstly The monster species that never randomly spawned: coin turret The monster species that never randomly spawned: reconveyed decahedron The monster species that never randomly spawned: tenderized toadfish The monster species that never randomly spawned: translucent jelly The monster species that never randomly spawned: meterage cogitation The monster species that never randomly spawned: Demimaster Assassin The monster species that never randomly spawned: master twen The monster species that never randomly spawned: venom spore lichen The monster species that never randomly spawned: be silent kert The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 15) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 14) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 10) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 11) Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You were prevented from having poison resistance (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You could survive without air You were polymorphing You were polymorphed into a dschiim rubber Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (264) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (LONG YU DE LILIANG) scroll of phase door (SEXY BUTT CHEEKS) scroll of standard id (NO TNILCYR ALLIK) scroll of cure (I AM THE BEST) * scroll of extra healing (BUGNOSE) * scroll of greater mana restoration (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of genocide (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Spellbooks spellbook of create familiar (freed) spellbook of charm monster (light cyan) Wands wand of death (cherry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (27 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Druid... You and Nevermore escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.