Andy, chaotic female mazewalking Pickpocket ---------- |......:.| |........| |........| |.....+..| |....d...| ....@....| |........| |........| |......$.| ---------- [Andy the Cash Stealer] St7 Dx16 Co4 In12 Wi10 Ch14 PicMazFemCha Dlvl:1 G200 HP16(16) Pw4(4) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female mazewalking Pickpocket. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 71% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: healing spells (turn 126) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67330 Monster spawn increase reached its maximum at turn 111897 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 303200 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: tantalized restrictionism (freq bonus 27) The monster species that spawned more often: inferno sentry (freq bonus 42) The monster species that spawned more often: sasquachuck (freq bonus 4) The monster species that spawned more often: archpriest (freq bonus 30) The monster species that spawned more often: electric rat (freq bonus 5) The monster species that spawned more often: dimming trove (freq bonus 28) The monster species that spawned more often: oathbreaker (freq bonus 6) The monster species that spawned more often: varying-colored jelly (freq bonus 6) The monster species that spawned more often: Lynkab (freq bonus 5) The monster species that spawned more often: frustrated gladiola projectile ravaged (freq bonus 8) The monster species that spawned more often: plasma warp patch (freq bonus 6) The monster species that spawned more often: gazer horror (freq bonus 12) The monster species that spawned more often: elf-harlot (freq bonus 18) The monster species that spawned more often: dweller on the threshold (freq bonus 10) The monster species that spawned more often: blood fly (freq bonus 16) The monster species that spawned more often: boxer trove (freq bonus 12) The monster species that spawned more often: invagination blockhead (freq bonus 4) The monster species that spawned more often: Yumi Saotome (freq bonus 7) The monster species that spawned more often: female hull (freq bonus 12) The monster species that spawned more often: Infested Shiere (freq bonus 5) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster species that never randomly spawned: simitar tasselled The monster species that never randomly spawned: killer permamimic The monster species that never randomly spawned: voracious kraken The monster species that never randomly spawned: burning mimic The monster species that never randomly spawned: great plain dragon The monster species that never randomly spawned: mould The monster species that never randomly spawned: black force patch The monster species that never randomly spawned: evil eye The monster species that never randomly spawned: giant yellow locust The monster species that never randomly spawned: quadrennial sodden ratchet The monster class that more likely to generate with musable stuff: lich The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 16) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 11) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 33) The RNG hath decreed that this item was generated more often: death (long, freq bonus 13) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 19) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 93) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 10) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 86) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 3) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 4) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 51) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 49) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 5) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having reflection (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were displaced You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Daini The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (ice-cold gloves) cloak of displacement (storm coat) Scrolls scroll of healing (SKYED GNAWN) scroll of mana (U HAVE MAIL) scroll of phase door (PROR PERPERCA) scroll of standard id (AUTOEXEC BAT) scroll of cure (KLATHA DATHA NY ARYATHA) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (NNEGI WU AKWUNA NNAGI WU ONYE OHI) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (green) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (blue) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (cyan) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (blue) * epidote stone (green) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (cyan) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (black) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (red) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (yellow) * prehnite stone (radiant) * fluorite stone (violet) * disthene stone (teal) * apophyllite stone (cyan) * obsidian stone (black) * agate stone (orange) * tourmaline (green) * rhodochrosite stone (pink) * anhydrite stone (cyan) * halite stone (white) * marble stone (white) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Pickpocket... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.