Andy, lawful female sustainer Paladin ------- - |@......| |.d..# |...... |...{.F$| --------- [Andy the Fighter of Law] St6 Dx6 Co17 In12 Wi13 Ch10 PalSusFemLaw Dlvl:1 G0 HP22(22) Pw21(21) AC-2 Xp1/0 T1 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a lawful female sustainer Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. There is a staircase up here. You see here a statue of a baby mimic {300}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: drain resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 124 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: unicorn horn (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37660 Monster spawn increase reached its maximum at turn 89074 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4811013 The monster class that cannot be genocided was wraith The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: occluding geometrically cloudy (freq bonus 42) The monster species that spawned more often: storm lord (freq bonus 6) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 5) The monster species that spawned more often: undead swarm mimic (freq bonus 8) The monster species that spawned more often: commissioning aviso (freq bonus 30) The monster species that spawned more often: snakeman chieftain (freq bonus 36) The monster species that spawned more often: giant cocktypus (freq bonus 9) The monster species that spawned more often: baby ogre (freq bonus 15) The monster species that spawned more often: malady fancy (freq bonus 15) The monster species that spawned more often: poison mage (freq bonus 12) The monster species that spawned more often: gaboonese (freq bonus 48) The monster species that spawned more often: cataleptic floridan shrink unpoetically paraffined nonelection (freq bonus 12) The monster species that spawned more often: eldritch spore (freq bonus 36) The monster species that spawned more often: werewedgesandal (freq bonus 42) The monster species that spawned more often: scarlet spore (freq bonus 12) The monster species that spawned more often: Autogorgon (freq bonus 36) The monster species that spawned more often: contamination light (freq bonus 28) The monster species that spawned more often: Avatar of Lolth (freq bonus 24) The monster species that spawned more often: cataleptic floridan shrink unpoetically paraffined nonelection (freq bonus 6) The monster species that spawned more often: sucker spore (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster species that never randomly spawned: siren The monster species that never randomly spawned: stutteringly tortilla aversive The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: packer rat The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: kestrel The monster species that never randomly spawned: real aquatic hound The monster species that never randomly spawned: dark warp patch The monster species that never randomly spawned: player slime The monster species that never randomly spawned: gold viper The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 24) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 20) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 8) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 3) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 2) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 3) Next attribute increase check would have come at turn 2203 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having drain resistance (0) You were prevented from having jumping (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (deformed helmet) leather gloves (warped gloves) low boots (walking shoes) Scrolls scroll of healing (EDGE PROTECTION) scroll of mana (NUMB IF HITTED SERIOUS IF HURT) scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of standard id (WEATHER GH-KISS) scroll of cure (XOR OTA) * scroll of extra healing (A ZA Z0 9) * scroll of greater mana restoration (SCENTFUL PERFUME) Spellbooks spellbook of cure hallucination (pregnant) Rings ring of warning (turkish) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.