Andy, neutral female ghast Bloodseeker ----------- ..r.V@....| |.........| |.......... ----------- [Andy the Battlefield Newbie] St16 Dx11 Co16 In5 Wi6 Ch7 BloGhaFemNeu Dlvl:1 G0 HP22(22) Pw6(6) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female ghast Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. There is a staircase up here. You see here 13 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: numbopathy You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 53 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 223 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 97% Wand drop chance was reduced to 78% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: short sword (turn 56) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46782 Monster spawn increase reached its maximum at turn 531208 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2931050 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: nymph (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 1) The monster species that spawned more often: edgy warp fungus (freq bonus 16) The monster species that spawned more often: human flesh golem (freq bonus 18) The monster species that spawned more often: demonic jellyfish (freq bonus 12) The monster species that spawned more often: Galadriel (freq bonus 30) The monster species that spawned more often: snore mushroom (freq bonus 6) The monster species that spawned more often: reuse grail (freq bonus 12) The monster species that spawned more often: bowelled inlander (freq bonus 16) The monster species that spawned more often: evil turret (freq bonus 12) The monster species that spawned more often: lightning point (freq bonus 30) The monster species that spawned more often: Vera's ice-cold sneaker (freq bonus 18) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 14) The monster species that spawned more often: saberfish (freq bonus 12) The monster species that spawned more often: Sofia's leather pump (freq bonus 10) The monster species that spawned more often: satyr (freq bonus 18) The monster species that spawned more often: big wand trove (freq bonus 14) The monster species that spawned more often: controller permamimic (freq bonus 12) The monster species that spawned more often: bulimiac graffito (freq bonus 6) The monster species that spawned more often: petty nightwing (freq bonus 12) The monster species that spawned more often: lesbian girl (freq bonus 24) The monster species that spawned more often: translucent patch (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 6) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster species that never randomly spawned: stone demon The monster species that never randomly spawned: wet pussy The monster species that never randomly spawned: stone-soldier The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: chinese woman The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: ferrous laser The monster species that never randomly spawned: Dan Hibiki The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: side stabilized gelt afire unsteadiest The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 49) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 25) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 20) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 9) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 20) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 4) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 5) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 5) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 20) Next attribute increase check would have come at turn 1764 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) You were warned You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Liebea Luna The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (557) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of mana (WAND BALANCE PATCH MY ASS) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of cure (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) * scroll of extra healing (VENZAR BORGAVVE) * scroll of greater mana restoration (GET YOUR PET GIRL IN SLEX) Wands wand of fire (wormwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Bloodseeker... You and Cheater escaped from the dungeon with 42 points, Since you escaped early, the score list will not be checked.