Andy, chaotic female hemophage Elph ------ |....| |.(..| |..... |d...| ..@..+ ------ [Andy the Elleth] St14 Dx16 Co17 In9 Wi7 Ch8 ElpHepFemCha Dlvl:1 G0 HP21(21) Pw10(10) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female hemophage Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: jumping You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 47% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: martial arts (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 50470 Monster spawn increase reached its maximum at turn 176666 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 460152 The monster class that cannot be genocided was grue The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: combo fuel barrel (freq bonus 7) The monster species that spawned more often: gnome academic (freq bonus 7) The monster species that spawned more often: glowing warp patch (freq bonus 12) The monster species that spawned more often: misinform belt modernized (freq bonus 18) The monster species that spawned more often: Dora's sneaker (freq bonus 15) The monster species that spawned more often: giant snail (freq bonus 20) The monster species that spawned more often: moross moss (freq bonus 48) The monster species that spawned more often: force scorpion (freq bonus 20) The monster species that spawned more often: ragwort specifying (freq bonus 15) The monster species that spawned more often: pile of rare gold coins (freq bonus 10) The monster species that spawned more often: gelatinous glob (freq bonus 54) The monster species that spawned more often: ethylated fieldmice kayaker sparkling (freq bonus 21) The monster species that spawned more often: wirelessed pincushion innocuously chump overwriting (freq bonus 15) The monster species that spawned more often: M×õ3 (freq bonus 12) The monster species that spawned more often: servant of the unknown god (freq bonus 20) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 8) The monster species that spawned more often: animated beautiful sandal (freq bonus 14) The monster species that spawned more often: relatively big ghost (freq bonus 384) The monster species that spawned more often: porter xorn permamimic (freq bonus 15) The monster species that spawned more often: healing trove (freq bonus 12) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: snuffling ibex The monster species that never randomly spawned: conjurer The monster species that never randomly spawned: digression frustum The monster species that never randomly spawned: long roper The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: Radio Lieutenant The monster species that never randomly spawned: opal mold The monster species that never randomly spawned: bang bag The monster species that never randomly spawned: irresistible mushroom The monster species that never randomly spawned: upbringing enclose hexahedral The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 22) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 18) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 97) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 93) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 83) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 3) Next attribute increase check would have come at turn 594 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having jumping (0) You were prevented from having teleport control (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (354) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (angband cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (explosive boots) * elven cloak (faded pall) Scrolls scroll of healing (ESPECIALLY WITH HIGH HEELS) scroll of mana (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of phase door (HZLRC KSTSBD MPFNG) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) * scroll of extra healing (TRICK 13) * scroll of greater mana restoration (EIRIS SAZUN IDISI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Elph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.