Andy, lawful female incantifier Doll Mistress ------ |.@).| ...........| +@.... |`G$.| ------ [Andy the Puppet Trainer] St5 Dx16 Co5 In7 Wi15 Ch10 DolIncFemLaw Dlvl:1 G0 HP16(16) Pw4(4) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female incantifier Doll Mistress. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: wallwalking You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 29 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 23% Wand drop chance was reduced to 78% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: spear (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38855 Monster spawn increase reached its maximum at turn 135070 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3663072 The monster class that cannot be genocided was cockatrice Today, this monster class was always generated invisible: kobold The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: deceiving spore (freq bonus 10) The monster species that spawned more often: dark mold (freq bonus 18) The monster species that spawned more often: void growth (freq bonus 24) The monster species that spawned more often: dart turret (freq bonus 6) The monster species that spawned more often: shard fungus (freq bonus 16) The monster species that spawned more often: jumping school kraken (freq bonus 14) The monster species that spawned more often: zombee (freq bonus 20) The monster species that spawned more often: undisturbed tushing (freq bonus 24) The monster species that spawned more often: aetheroi (freq bonus 20) The monster species that spawned more often: scrag (freq bonus 40) The monster species that spawned more often: snakeman hunter (freq bonus 24) The monster species that spawned more often: Warder Katcher (freq bonus 12) The monster species that spawned more often: giant black frog (freq bonus 16) The monster species that spawned more often: pleasure (freq bonus 6) The monster species that spawned more often: agrotroll (freq bonus 3) The monster species that spawned more often: giant driver ant (freq bonus 4) The monster species that spawned more often: tear spore (freq bonus 6) The monster species that spawned more often: wrinkled mushroom patch (freq bonus 7) The monster species that spawned more often: gustiest derby (freq bonus 12) The monster species that spawned more often: graver comprehend (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 3) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster species that never randomly spawned: sallowy prest coming nuanced The monster species that never randomly spawned: cursed warp patch The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: entry sunup reintroduced The monster species that never randomly spawned: drydrip force fungus The monster species that never randomly spawned: Rhea The monster species that never randomly spawned: goomba The monster species that never randomly spawned: ill warp fungus The monster species that never randomly spawned: colorless stalk The monster species that never randomly spawned: source of wrath The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 19) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 61) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 8) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 2) Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having teleport control (0) You were prevented from having phasing (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (231) You survived Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 300% b - restore ability 4 healing 90% 300% Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of mana (THE SAVEGAME ERROR IS AMYS QUEST NEMESIS) scroll of phase door (RECOVER BY SMEEL) scroll of standard id (OIL YOU ASSHOLE) scroll of cure (POLSKA TO WIELKI KRAJ) * scroll of extra healing (ZOUCH ZOUKI TO PARY) * scroll of greater mana restoration (IMB AXES MUMMIES) Spellbooks spellbook of fireball (preserved) spellbook of restore ability (candy) Potions potion of enlightenment (jasmine) Tools wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Doll Mistress... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.