Andy, chaotic male trainer Tourist ---------------------------- |..........................| |........................... |...........@d.............| |..........................| |..............k.......!...+ |.....................!....| |........................... ---------------------------- [Andy the Rambler] St10 Dx6 Co11 In4 Wi4 Ch12 TouTrnMalCha Dlvl:1 G1198 HP18(18) Pw13(13) AC11 Xp1/0 T1 Latest messages Aloha Andy, welcome to SlashEMExtended! You are a chaotic male trainer Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 57% The following skill could not be trained at all: saber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68642 Monster spawn increase reached its maximum at turn 118953 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1142479 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: (null) (freq bonus 5) The monster species that spawned more often: f-zero driver (freq bonus 24) The monster species that spawned more often: wizrobe (freq bonus 12) The monster species that spawned more often: clay stalk (freq bonus 18) The monster species that spawned more often: indigo patch (freq bonus 18) The monster species that spawned more often: Sophia's hugging boot (freq bonus 16) The monster species that spawned more often: chimera lizard (freq bonus 21) The monster species that spawned more often: dim mushroom (freq bonus 21) The monster species that spawned more often: enshroud enraptured (freq bonus 27) The monster species that spawned more often: bad boys (freq bonus 36) The monster species that spawned more often: rogue (freq bonus 24) The monster species that spawned more often: inverse befuddlement (freq bonus 18) The monster species that spawned more often: Burkhard (freq bonus 72) The monster species that spawned more often: suffocation cube (freq bonus 96) The monster species that spawned more often: glass penetrator (freq bonus 16) The monster species that spawned more often: fractal eye (freq bonus 14) The monster species that spawned more often: tablespoon barite (freq bonus 24) The monster species that spawned more often: quaakboep (freq bonus 6) The monster species that spawned more often: ruby fungus (freq bonus 21) The monster species that spawned more often: baron of hell (freq bonus 40) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 44) The monster trait that was more common: monsters that eat meat (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster species that never randomly spawned: old water dragon The monster species that never randomly spawned: interlocked semidetached The monster species that never randomly spawned: Malphas The monster species that never randomly spawned: adom mummy The monster species that never randomly spawned: grovel escrowing The monster species that never randomly spawned: fictional bug The monster species that never randomly spawned: lord of change The monster species that never randomly spawned: riot breaker The monster species that never randomly spawned: tiger cub The monster species that never randomly spawned: nethackbrass horror The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 104) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 4) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 15) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 4) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 9) Next attribute increase check would have come at turn 530 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having teleport control (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of healing (ELL HUROZUNTEL WHOTISPECI) scroll of mana (CLITUS DISCUS) scroll of phase door (BUGGY DEBUGGED OPTIMIZED) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (HAS README) * scroll of extra healing (TRICK 13) * scroll of greater mana restoration (COMBATDEPTH LAB CORRODE) Potions potion of extra healing (rosemary) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Andy the Tourist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.