Andy, chaotic male vampiric YSexymate ----- |...| +@@.| |.`.| --+-- [Andy the Hiyokko] St5 Dx9 Co10 In10 Wi6 Ch15 SexVamMalCha Dlvl:1 G0 HP15(15) Pw13(13) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male vampiric YSexymate. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. pair of feminine pumps - This is a piece of armor. Color: orange. Material: leather. Appearance: female footwear. It can be worn for protection (armor class, magic cancellation etc.). These high heels look incredibly lovely and tender. You will surely look great if you wear them. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: poison resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 57% chance Musable item generation frequency had a negative bias of 6% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 91% Monster death drops spawned with only 71% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55033 Monster spawn increase reached its maximum at turn 131886 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4715172 The monster class that cannot be genocided was orc The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: massive bat (freq bonus 13) The monster species that spawned more often: vaporisator (freq bonus 40) The monster species that spawned more often: volcano gazer (freq bonus 24) The monster species that spawned more often: ghostly lich (freq bonus 32) The monster species that spawned more often: sparkling warp fungus (freq bonus 6) The monster species that spawned more often: portraying clemently (freq bonus 16) The monster species that spawned more often: incorrect cat (freq bonus 10) The monster species that spawned more often: icoson (freq bonus 36) The monster species that spawned more often: mirror stalk (freq bonus 12) The monster species that spawned more often: eldritch patch (freq bonus 9) The monster species that spawned more often: pleasure (freq bonus 24) The monster species that spawned more often: unnethack horror (freq bonus 18) The monster species that spawned more often: tome of annihilation (freq bonus 4) The monster species that spawned more often: glass piercer (freq bonus 3) The monster species that spawned more often: RNG grue (freq bonus 18) The monster species that spawned more often: Yasaman's lady pump (freq bonus 30) The monster species that spawned more often: deep lava drowning fish (freq bonus 78) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 8) The monster species that spawned more often: enervate panorama (freq bonus 8) The monster species that spawned more often: idem weeny (freq bonus 20) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 9) The monster species that never randomly spawned: Dragon Lord The monster species that never randomly spawned: yellow colony The monster species that never randomly spawned: Purgatory Dude The monster species that never randomly spawned: sparkplug instinctively The monster species that never randomly spawned: copper dragon bat The monster species that never randomly spawned: blood hawk The monster species that never randomly spawned: reaccustoming accountantship The monster species that never randomly spawned: finger smasher The monster species that never randomly spawned: quantum mechanic The monster species that never randomly spawned: mynock The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 71) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 5) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 6) Next attribute increase check would have come at turn 2316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having poison resistance (0) You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (571) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (FORMAT C) scroll of mana (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (BOYTIT ZIDEC) scroll of cure (KNOCK THE PROP CANNT BE USE) * scroll of extra healing (OH DEAR YOU IM BUILDING FUMES FOR YOU) * scroll of greater mana restoration (EIGOWA KIRAIDES) Potions potion of blood (blood-red) Rings ring of polymorph control (diamond) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the YSexymate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.