Andy, neutral female aquarian Death Eater -.--- |$..- |...| |.@.+ |..F| |.... ----- [Andy the Filthy Worm] St6 Dx15 Co12 In15 Wi8 Ch8 DeaAquFemNeu Dlvl:1 G0 HP18(18) Pw17(17) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female aquarian Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 28 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 60% chance Ring drop chance was reduced to 86% Wand drop chance was reduced to 83% The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: healing spells (turn 362) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53005 Monster spawn increase reached its maximum at turn 214495 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 22404200 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nymph (freq bonus 9) The monster species that spawned more often: furry (freq bonus 48) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 17) The monster species that spawned more often: Unicorn of Amber (freq bonus 14) The monster species that spawned more often: black baboon (freq bonus 22) The monster species that spawned more often: black demon awgwa (freq bonus 24) The monster species that spawned more often: killer beetle (freq bonus 30) The monster species that spawned more often: large rothe (freq bonus 45) The monster species that spawned more often: jellyfish (freq bonus 57) The monster species that spawned more often: walking stick blubberer (freq bonus 112) The monster species that spawned more often: giant pygmy (freq bonus 22) The monster species that spawned more often: fry (freq bonus 33) The monster species that spawned more often: large red snake (freq bonus 20) The monster species that spawned more often: overbidding warred (freq bonus 30) The monster species that spawned more often: bright white spore (freq bonus 40) The monster species that spawned more often: spearmen distasting (freq bonus 40) The monster species that spawned more often: cerulean ogre (freq bonus 30) The monster species that spawned more often: dictator wight (freq bonus 88) The monster species that spawned more often: disapproving eye (freq bonus 11) The monster species that spawned more often: genetic engineer (freq bonus 88) The monster species that spawned more often: red snake (freq bonus 22) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster species that never randomly spawned: wrinkled force patch The monster species that never randomly spawned: disinterring arrogant The monster species that never randomly spawned: unknown grue The monster species that never randomly spawned: hyperbola parachuted The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: depowered spore The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: Kisame Hoshigaki of the Mist The monster species that never randomly spawned: grey wraith The monster species that never randomly spawned: reaper fungus The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 29) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 43) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 26) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 16) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 2) Next attribute increase check would have come at turn 750 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having teleport control (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You could swim You could breathe water You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 37% 300% c - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (signet) Weapons quarterstaff (staff) Armor cloak of reflection (mysterious cloak) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (VAS CORP BET MANI) scroll of phase door (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) scroll of standard id (1UP EXTRA LIFE GET) scroll of cure (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of extra healing (MESSED AFTER RUSH AND WHIRLING) * scroll of greater mana restoration (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) Spellbooks spellbook of finger of death (fullpost) spellbook of charm monster (right-handed) spellbook of acid stream (coarse) Wands wand of death (elasthan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Death Eater... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.