Andy, neutral male redguardian Ice Mage -.---- |....| |....| |....| |....| |.d..| |$O@.. ------ [Andy the Cooler] St12 Dx13 Co15 In17 Wi8 Ch9 IceRedMalNeu Dlvl:1 G0 HP25(25) Pw18(18) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male redguardian Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: healing spells (turn 18) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79902 Monster spawn increase reached its maximum at turn 162371 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2678261 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: mechanical juggernaut (freq bonus 30) The monster species that spawned more often: totally bad growth (freq bonus 12) The monster species that spawned more often: piranha (freq bonus 16) The monster species that spawned more often: spike mushroom (freq bonus 18) The monster species that spawned more often: be silent kert (freq bonus 15) The monster species that spawned more often: hammerhead (freq bonus 10) The monster species that spawned more often: difficult lead golem (freq bonus 10) The monster species that spawned more often: soft spore (freq bonus 60) The monster species that spawned more often: coolish anaesthetist protest (freq bonus 4) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 12) The monster species that spawned more often: harem servent (freq bonus 5) The monster species that spawned more often: Tasmanian devil (freq bonus 18) The monster species that spawned more often: woman who can't spell her own name (freq bonus 10) The monster species that spawned more often: giant food trove (freq bonus 24) The monster species that spawned more often: negotiation calcimined merganser inefficaciously profanity heretofore (freq bonus 40) The monster species that spawned more often: aligned laser (freq bonus 10) The monster species that spawned more often: vorkolak (freq bonus 54) The monster species that spawned more often: shimmering warp fungus (freq bonus 8) The monster species that spawned more often: drone spore (freq bonus 10) The monster species that spawned more often: one-eyed bugger (freq bonus 12) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 10) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster species that never randomly spawned: chaos drake The monster species that never randomly spawned: dimensional disgracefully The monster species that never randomly spawned: quantum stalk The monster species that never randomly spawned: covumak The monster species that never randomly spawned: pas op The monster species that never randomly spawned: implicitly unraveled The monster species that never randomly spawned: dingo The monster species that never randomly spawned: loud fungus The monster species that never randomly spawned: mosquito defensor The monster species that never randomly spawned: noncontradictory encapsuling The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 107) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 19) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 29) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 32) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 8) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 16) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 3) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 12) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 3) Next attribute increase check would have come at turn 329 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were poison resistant You were immune to sickness You were prevented from having telepathy (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Frost The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (459) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 71% 400% c - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (SUN FALL FROM SKY) scroll of healing (MY NAME IS MISTER SIR) scroll of mana (CAN I BECOME A BEEFSTEAK) scroll of phase door (C00000000000000000000000000005) scroll of standard id (BFG 9000 OH YEAH) scroll of cure (BASA MAINASA 1 MINETA MA AUCHA) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) Spellbooks spellbook of freeze sphere (insulated) spellbook of cone of cold (continued) spellbook of confuse monster (exciting) Potions potion of extra healing (sizzling) potion of oil (fuming) Rings ring of free action (marble) Wands wand of cold (buzzing) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.