Andy, lawful male ghast Failed Existence --------- |......@- -...%@..| --------- [Andy the Looser] St11 Dx7 Co10 In16 Wi8 Ch16 FaiGhaMalLaw Dlvl:1 G0 HP14(14) Pw9(9) AC-10 Xp1/0 T15 Brd Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. You stagger under your heavy load. Movement is very hard. There is a wall in the way! Your load is too heavy to climb the stairs. You displaced Esruth. There's some graffiti on the floor here. Use "r." to read it. What do you want to drop? [a-m or ?*] You drop an uncursed battle-scarred veteran corpse {1450}. There is a wall in the way! What do you want to eat? [degh or ?*,] Never mind. pair of sentient high-heeled shoes - This is a piece of armor. Color: orange. Material: vivardoradorium. Appearance: living boots. It can be worn for protection (armor class, magic cancellation etc.). This high-heeled footwear randomly tries to hurt the wearer. They provide very good AC and 8 points of magic cancellation. Your movements are only slowed slightly by your load. You hear the footsteps of a guard on patrol. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: reflection You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 83% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 61% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: protection spells (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37185 Monster spawn increase reached its maximum at turn 88361 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1629636 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: apelike creature (freq bonus 12) The monster species that spawned more often: fat farting girl (freq bonus 56) The monster species that spawned more often: jackal (freq bonus 84) The monster species that spawned more often: pig soccer fan (freq bonus 90) The monster species that spawned more often: redshirt (freq bonus 78) The monster species that spawned more often: martian missile walker (freq bonus 60) The monster species that spawned more often: weeping willow (freq bonus 52) The monster species that spawned more often: kildkop (freq bonus 52) The monster species that spawned more often: regearing rehearsal (freq bonus 56) The monster species that spawned more often: gruesomer amiable (freq bonus 64) The monster species that spawned more often: ill warp patch (freq bonus 32) The monster species that spawned more often: attitudinized talesman (freq bonus 42) The monster species that spawned more often: One-Eyed Jack (freq bonus 156) The monster species that spawned more often: buzzing blob (freq bonus 16) The monster species that spawned more often: The Heeled Topmodel (freq bonus 39) The monster species that spawned more often: shade grue (freq bonus 13) The monster species that spawned more often: gab commented (freq bonus 17) The monster species that spawned more often: Katrin's high-heeled pump (freq bonus 117) The monster species that spawned more often: aligned kop (freq bonus 14) The monster species that spawned more often: adventurer spore (freq bonus 46) The monster species that spawned more often: #]!TiGt (freq bonus 30) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 5) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster species that never randomly spawned: append benign The monster species that never randomly spawned: greater titan The monster species that never randomly spawned: hell clan The monster species that never randomly spawned: alpha pussy The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: killer turbo chicken The monster species that never randomly spawned: geriatrician animistic submitted The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: dragonkin broodmaster The monster species that never randomly spawned: conjurer The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 11) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 46) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 11) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 17) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 94) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 1) Next attribute increase check would have come at turn 2350 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having reflection (0) You were prevented from having keen memory (0) You had 529 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lord Surtur, Croesus and Rincewind Your deity was Lord Surtur The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (41) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (living boots) Scrolls scroll of healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of mana (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of phase door (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of standard id (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of cure (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) * scroll of extra healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) * scroll of greater mana restoration (DAD AND BABY ATTACKING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Failed Existence... Youescaped from the dungeon with 0 points,