Andy, neutral female sinful Chevalier -- --------- |.?.....@..+ |......D...| |.......+..| |........h.| |....."....| ------------ [Andy the Basher] St15 Dx11 Co17 In3 Wi15 Ch4 CheSinFemNeu Dlvl:1 G1 HP22(22) Pw21(21) AC1 Xp1/0 T1 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a neutral female sinful Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -1000 Your max alignment was -91 You carried 101 sins You could not have this property at all: polymorph control You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 47% Ring drop chance was reduced to 58% Wand drop chance was reduced to 96% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: attack spells (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20341 Monster spawn increase reached its maximum at turn 242941 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8419642 The monster class that cannot be genocided was centaur The monster class that was spawned more often: angelic being (freq bonus 12) The monster species that spawned more often: excretory extricable filaree (freq bonus 48) The monster species that spawned more often: surly looking dwarf (freq bonus 30) The monster species that spawned more often: nether worm mass (freq bonus 60) The monster species that spawned more often: antinomian burrowing (freq bonus 48) The monster species that spawned more often: armored bundle girl (freq bonus 30) The monster species that spawned more often: purple warp patch (freq bonus 28) The monster species that spawned more often: Ilja (freq bonus 60) The monster species that spawned more often: jaloppy mutilator (freq bonus 28) The monster species that spawned more often: pastel distribute brinkmanship restitution replayed (freq bonus 30) The monster species that spawned more often: Shiro (freq bonus 42) The monster species that spawned more often: geek (freq bonus 56) The monster species that spawned more often: gamma metroid (freq bonus 39) The monster species that spawned more often: caddy riding (freq bonus 30) The monster species that spawned more often: well-hidden drow (freq bonus 60) The monster species that spawned more often: fighter ant (freq bonus 42) The monster species that spawned more often: beige growth (freq bonus 17) The monster species that spawned more often: controller (freq bonus 13) The monster species that spawned more often: infirm perfectly puppyish crediting pullback (freq bonus 39) The monster species that spawned more often: hangared shinbone (freq bonus 56) The monster species that spawned more often: lubricating angola (freq bonus 14) The monster trait that was more common: monsters that have weapon attacks (freq bonus 6) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster species that never randomly spawned: bovinity siphonic regularizer The monster species that never randomly spawned: teal warp patch The monster species that never randomly spawned: Joker Flack The monster species that never randomly spawned: golden one The monster species that never randomly spawned: porter elf The monster species that never randomly spawned: pink ooze The monster species that never randomly spawned: slow mushroom The monster species that never randomly spawned: gigantic newt The monster species that never randomly spawned: adult lindworm The monster species that never randomly spawned: porter black jelly The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 34) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 45) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 15) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 17) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 20) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 8) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 15) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 27) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 5) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having polymorph control (0) You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You had confusion resistance You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (140) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of identify (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of healing (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of mana (VITIO PUS RO) scroll of phase door (S VEKTORI R TENSORI) scroll of standard id (GHOTI) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of extra healing (YIKES) * scroll of greater mana restoration (MONST DOT C AINT BIG ENOUGH) Spellbooks spellbook of healing (scrawled) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Chevalier... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.