Andy, lawful female lich Gangster ---.----- |..._...| |........ |:@$....| --------- [Andy the Low Thug] St17 Dx17 Co10 In14 Wi10 Ch7 GanLicFemLaw Dlvl:1 G0 HP13(13) Pw4(4) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female lich Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: polymorph control You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 17 Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 31% Wand drop chance was reduced to 45% Potion drop chance was reduced to 81% Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 3) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88875 Monster spawn increase reached its maximum at turn 266771 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 10267758 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: Grey-elf (freq bonus 120) The monster species that spawned more often: Gunter (freq bonus 42) The monster species that spawned more often: trailing mozambique sniffily (freq bonus 16) The monster species that spawned more often: dwarven ranger (freq bonus 42) The monster species that spawned more often: invisible colony (freq bonus 8) The monster species that spawned more often: be silent kert (freq bonus 21) The monster species that spawned more often: ass devourer (freq bonus 24) The monster species that spawned more often: ruby wraith (freq bonus 42) The monster species that spawned more often: croquette canvaslike (freq bonus 24) The monster species that spawned more often: undead slave master (freq bonus 60) The monster species that spawned more often: crap-colored jelly (freq bonus 16) The monster species that spawned more often: seven of spades (freq bonus 42) The monster species that spawned more often: forest orc (freq bonus 48) The monster species that spawned more often: also matte (freq bonus 30) The monster species that spawned more often: Tilla (freq bonus 30) The monster species that spawned more often: drowned dead (freq bonus 20) The monster species that spawned more often: heathenism sloucher (freq bonus 36) The monster species that spawned more often: vagabond cussedly (freq bonus 36) The monster species that spawned more often: comparison evolved (freq bonus 48) The monster species that spawned more often: runoff patch (freq bonus 9) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster species that never randomly spawned: great aether wyrm The monster species that never randomly spawned: voltaic storm The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: mana mold The monster species that never randomly spawned: kappa king The monster species that never randomly spawned: nondescript mold The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: Hendric The monster species that never randomly spawned: apprentice lichen The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 15) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 19) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 18) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 5) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 4) Next attribute increase check would have come at turn 2216 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having automatic searching (0) You were prevented from having polymorph control (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Claude Speed The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (225) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NADSIL SEETRURA) scroll of mana (CONFUSION YOU FUXXOR) scroll of phase door (EIGOWA KIRAIDES) scroll of standard id (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of cure (KINUESILI STATION) * scroll of extra healing (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of greater mana restoration (POKEDEX REGISTRATION COMPLETE) Spellbooks spellbook of summon undead (psionic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.