Andy, neutral male human Monk ----- |...| |.d.| ..@`+ |.$.| ----- [Andy the Candidate] St14 Dx16 Co7 In9 Wi13 Ch12 MonHumMalNeu Dlvl:1 G0 HP19(19) Pw11(11) AC-2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male human Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 57% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 89% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: shield (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51992 Monster spawn increase reached its maximum at turn 90139 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3364900 The monster class that cannot be genocided was nemese Today, this monster class was always generated invisible: jelly The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: rumbler wedded (freq bonus 30) The monster species that spawned more often: noxious force patch (freq bonus 18) The monster species that spawned more often: ferret kit (freq bonus 10) The monster species that spawned more often: loyalest tentier (freq bonus 4) The monster species that spawned more often: quantum mechanic (freq bonus 4) The monster species that spawned more often: creation crimsoned forejudger jellified (freq bonus 28) The monster species that spawned more often: static electricity (freq bonus 9) The monster species that spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 36) The monster species that spawned more often: Nadine (freq bonus 72) The monster species that spawned more often: apology vascular (freq bonus 4) The monster species that spawned more often: concealed huge ogre (freq bonus 8) The monster species that spawned more often: alien (freq bonus 16) The monster species that spawned more often: cyberdemon (freq bonus 15) The monster species that spawned more often: cave springy (freq bonus 5) The monster species that spawned more often: green gunner (freq bonus 6) The monster species that spawned more often: the hidden (freq bonus 12) The monster species that spawned more often: tanked elephant (freq bonus 48) The monster species that spawned more often: baby magic dragon (freq bonus 16) The monster species that spawned more often: light hound (freq bonus 30) The monster species that spawned more often: supreme lich (freq bonus 9) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster species that never randomly spawned: cheep-cheep The monster species that never randomly spawned: petty roc The monster species that never randomly spawned: brown warp patch The monster species that never randomly spawned: killer kobold The monster species that never randomly spawned: entropy reconnoitering The monster species that never randomly spawned: quylthulg The monster species that never randomly spawned: rocking-horse-fly The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: maturation marxian wart lyre yap copulated The monster species that never randomly spawned: shale throng The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 13) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 10) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 49) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 24) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 2) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 14) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 1) Next attribute increase check would have come at turn 477 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having cold resistance (0) You were prevented from having fear resistance (0) You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (895) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (nonexistant gloves) * robe (yellow robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (rural helmet) * skullcap stone (gemmed helmet) * flack helmet (wok-shaped helmet) * crystal helm (orange visored helmet) * mining helm (strip bandana) * field helm (resounding helmet) * helm of safeguard (mechanical helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (occultism gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (jungle boots) * boots of safeguard (weapon light boots) Scrolls scroll of charging (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of healing (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of mana (WOPAK) scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of standard id (EX PROTEO) scroll of cure (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) * scroll of extra healing (EAT FRUIT FASTLY) * scroll of greater mana restoration (DUVESSA SIFMUNA SAMANTHA) Spellbooks spellbook of sleep (serif) Potions potion of healing (laurel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.