Andy, neutral male undefined Ladiesman ---|----- |.......| |.......| |..$....| |.@...... ..@.....| |.......| --------- [Andy the Wiseguy] St10 Dx5 Co8 In17 Wi4 Ch18 LadUndMalNeu Dlvl:1 G300 HP13(13) Pw9(9) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male undefined Ladiesman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: reflection You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 29 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: spirituality (turn 135) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33735 Monster spawn increase reached its maximum at turn 262845 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1303720 The monster class that cannot be genocided was blob The monster class that was spawned more often: mimic (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: giant epidote dragonfly (freq bonus 24) The monster species that spawned more often: frenzy sphere (freq bonus 12) The monster species that spawned more often: Merry Luis (freq bonus 18) The monster species that spawned more often: knapsack kangaroo (freq bonus 8) The monster species that spawned more often: mooter palest (freq bonus 9) The monster species that spawned more often: keg misinterpret (freq bonus 10) The monster species that spawned more often: insane red jack (freq bonus 12) The monster species that spawned more often: hellfire colossus (freq bonus 3) The monster species that spawned more often: excruciatingly meliorate (freq bonus 8) The monster species that spawned more often: neurasthenia overplayed (freq bonus 24) The monster species that spawned more often: pump propitiating (freq bonus 9) The monster species that spawned more often: cigarette-smoking prostitute (freq bonus 4) The monster species that spawned more often: lurid hectogram (freq bonus 24) The monster species that spawned more often: tower master (freq bonus 8) The monster species that spawned more often: Happosai (freq bonus 3) The monster species that spawned more often: itemporter (freq bonus 9) The monster species that spawned more often: island nymph (freq bonus 2) The monster species that spawned more often: abnormal stalk (freq bonus 6) The monster species that spawned more often: door permamimic (freq bonus 12) The monster species that spawned more often: nether fungus (freq bonus 36) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: demolishing teensiest consternate byword stiller innovate The monster species that never randomly spawned: kamitori The monster species that never randomly spawned: deathwalker battlemaster The monster species that never randomly spawned: ant sergeant The monster species that never randomly spawned: lilac warp fungus The monster species that never randomly spawned: Janine The monster species that never randomly spawned: silver naga hatchling The monster species that never randomly spawned: ringneck planted The monster species that never randomly spawned: recommencement boarded The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 23) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 3) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 7) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 11) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 2) Next attribute increase check would have come at turn 199 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were prevented from having reflection (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was G-boy The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (408) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of mana (KASTOR THAB THAB) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (WE ARE ALL INFECTED BY THE MESHERA) scroll of cure (X 14 39 ZS) * scroll of extra healing (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) * scroll of greater mana restoration (ERAU QSSI DRLO WEHT) Potions potion of oil (purple-red) Rings ring of doom (viva) Tools oil lamp (lamp) chest (wooden container) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Ladiesman... You and Jasajeen escaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.