Andy, chaotic male inka Rocker ---.--- |`{..$| u@....| |...... ------- [Andy the Whistleblower] St18 Dx12 Co18 In10 Wi6 Ch11 RocInkMalCha Dlvl:1 G0 HP15(15) Pw7(7) AC10 Xp1/0 T1 Dim Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male inka Rocker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: magic resistance You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 98% chance Musable item generation frequency had a negative bias of 68% Ring drop chance was reduced to 35% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 86% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: spear (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40596 Monster spawn increase reached its maximum at turn 177606 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3371166 The monster class that cannot be genocided was piercer The monster class that was spawned more often: wall monster (freq bonus 8) The monster species that spawned more often: Amy's roommate (freq bonus 11) The monster species that spawned more often: totally bad patch (freq bonus 20) The monster species that spawned more often: corpse hound (freq bonus 80) The monster species that spawned more often: huge white bat (freq bonus 10) The monster species that spawned more often: grass giant (freq bonus 44) The monster species that spawned more often: sludge growth (freq bonus 27) The monster species that spawned more often: personifying thirteenth (freq bonus 28) The monster species that spawned more often: supreme kobold commander (freq bonus 66) The monster species that spawned more often: swain lunier (freq bonus 18) The monster species that spawned more often: mycobacterium grunter (freq bonus 60) The monster species that spawned more often: alignment vortex (freq bonus 18) The monster species that spawned more often: hidden barrow wight (freq bonus 20) The monster species that spawned more often: robed aim (freq bonus 22) The monster species that spawned more often: scarlet stalk (freq bonus 20) The monster species that spawned more often: dream vortex (freq bonus 66) The monster species that spawned more often: chaotic laser (freq bonus 54) The monster species that spawned more often: scarlet patch (freq bonus 30) The monster species that spawned more often: martyring preface (freq bonus 108) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 54) The monster species that spawned more often: dream stalk (freq bonus 39) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster species that never randomly spawned: furring epitome The monster species that never randomly spawned: batsmen january The monster species that never randomly spawned: mana monster The monster species that never randomly spawned: ekans The monster species that never randomly spawned: complimenting stapled defiance The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: trap warp patch The monster species that never randomly spawned: eldritch mushroom The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: invisible force fungus The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 33) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 104) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 9) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 61) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 4) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 12) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 80) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 2) Next attribute increase check would have come at turn 499 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were petrification resistant You were dimmed (0) You were prevented from having magic resistance (0) You were prevented from having magical breathing (0) You recognized peaceful creatures You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of mana (PRECIOUS BODILY FLUIDS) scroll of phase door (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of standard id (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of cure (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of extra healing (HALUAT OMAISUUTENSA TUNNISTETTU) * scroll of greater mana restoration (BUSTER HYMEN) Spellbooks spellbook of force bolt (charcoal) spellbook of nature beam (mistranslated) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Rocker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.