Andy, neutral female aquarian Lunatic ---------- -........| |........| |....`@..| .....r...| ------.--- [Andy the Howler] St16 Dx15 Co12 In11 Wi8 Ch10 LunAquFemNeu Dlvl:1 G0 HP19(19) Pw6(6) AC-16 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female aquarian Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: shock resistance Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 44% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 74% Potion drop chance was reduced to 87% Monster death drops spawned with only 83% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: quarterstaff (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70631 Monster spawn increase reached its maximum at turn 100467 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2406972 The monster class that cannot be genocided was kobold The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: shambling terror (freq bonus 8) The monster species that spawned more often: sensei spore lichen (freq bonus 15) The monster species that spawned more often: neurocobra (freq bonus 4) The monster species that spawned more often: little wild pig (freq bonus 10) The monster species that spawned more often: undead murderer (freq bonus 8) The monster species that spawned more often: paralysis elemental (freq bonus 54) The monster species that spawned more often: megaload turret (freq bonus 12) The monster species that spawned more often: Amy BSOD (freq bonus 12) The monster species that spawned more often: field mouse (freq bonus 18) The monster species that spawned more often: evasive recluse spider (freq bonus 18) The monster species that spawned more often: ftp daemon (freq bonus 16) The monster species that spawned more often: flying bug (freq bonus 16) The monster species that spawned more often: purple force fungus (freq bonus 16) The monster species that spawned more often: warp draconian (freq bonus 28) The monster species that spawned more often: night naga hatchling (freq bonus 42) The monster species that spawned more often: byakhee (freq bonus 30) The monster species that spawned more often: multi-hued hound (freq bonus 16) The monster species that spawned more often: bat (freq bonus 48) The monster species that spawned more often: frenzied hell spawn (freq bonus 24) The monster species that spawned more often: funny boar (freq bonus 8) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 7) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 12) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: unknown (freq bonus 4) The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: Simon Belmont The monster species that never randomly spawned: clicking force patch The monster species that never randomly spawned: moldy stalk The monster species that never randomly spawned: augured nonrestrictive slathered apothecary The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: fire vampire The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: wooden mushroom The monster species that never randomly spawned: mid centaur The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 17) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 11) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 8) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 74) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 6) Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having sleep resistance (0) You were prevented from having regeneration (0) Your chance to block was 34% You had 1500 points of nutrition remaining You could swim You could breathe water You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (narrow helmet) gauntlets of steel (paper gloves) kicking boots (steel boots) Scrolls scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (CUR NOS OPPUGNARE VIS) scroll of phase door (ALIUS PRA) scroll of standard id (SEED SHOTED AS GUN 25 TIME) scroll of cure (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of extra healing (GEEEEE) * scroll of greater mana restoration (NIIN VOIMME TOIMIA) Venoms * blinding venom stone (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Lunatic... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.